Barcelona, Catalonia, Spain
As a dedicated Game Designer, I am driven by a profound passion for crafting captivating goals and experiences that resonate with players 🎯 My approach revolves around a deep understanding of player motivations, enabling me to design systems tailored to their needs 🎮 With a versatile skill set, I have successfully created and fine-tuned various systems, spanning gameplay, engagement, and monetization 📊
- Drive design of new game concepts from ideation through prototyping, and production - Design and iterate core gameplay mechanics, progression systems, and game economies for midcore projects - Balance gameplay and progression using player feedback, analytics, and retention-focused tuning - Scripted enemy AI behaviors for 300+ enemies using utility AI, state machines, and behavior trees - Designed core systems for a new 4X strategy game, including resource extraction, trade economy, and PvP raiding between rival gangs
Block Jam 3D - Designed surprising and unique core gameplay mechanics to capture player interest and drive retention - Developed engaging meta features that support long-term progression and session depth - Designed, documented, and analyzed 15+ A/B tests for game experience and economy optimization
Angry Birds Dreamblast - Worked on the design and the economy of +10 game systems, including events, permanent features, and offers. - Modeled and simulated players’ behavior for new game systems to define proper progressions and rewards. - Designed and documented AB Tests to improve the game economy (macro-economy and micro-economy).
- Taught Knowledge-Based Systems, covering ML algorithms, supervised/unsupervised learning, and statistical methods - Developed curriculum for search algorithms (DFS, BFS, IDS) - Mentored 30+ students per semester on practical data science applications
- Designing and analyzing A/B tests (Excel, PostgreSQL, Python) - Ad-hoc data analysis based on needs (PostgreSQL, Python, Confluence) - Dashboard creation and maintenance (Looker, LookML)