Ho Chi Minh City, Vietnam
I’m an Immersive Developer specialising in VR, MR, and AI-driven training solutions. I’m currently open to opportunities in immersive development, XR, and simulation-based training. I have 3+ years’ experience designing and building interactive applications for enterprise and education, with a focus on creating engaging, scalable learning experiences. As the first employee at a VR/MR start-up, I’ve worked across the full development lifecycle, from early prototyping and product direction through to client delivery and deployment. My work combines a background in architecture with immersive technology, giving me a strong foundation in spatial design, user experience, and interaction within 3D environments. Some of the projects I’ve worked on include: A VR showcase for Google’s Android Enterprise 2024 event A gamified semiconductor learning experience set within a city-scale PCB A fire safety training simulator with realistic physics and dynamic scenarios An AI-driven patient consultation tool enabling natural conversations with virtual characters I hold an MSc in Virtual Reality (Distinction) and a BA in Architecture, and I enjoy working at the intersection of technology, design, and real-world problem-solving. Alongside development, I’ve delivered guest lectures on immersive technology, sharing how VR and MR can be used for education, training, and outreach.
● First employee at a VR/MR start-up delivering immersive training solutions for enterprise clients. ● Designed and developed interactive VR applications, including environments, UI systems, interactions, and optimisation. ● Contributed to early product direction, rapid prototyping, and client-facing demonstrations. ● Built scalable training systems with performance tracking and AI-driven feedback. Key Projects: ● Android Enterprise Showcase (Google, London) Led interaction design and character development for a VR experience showcasing 2024 Android Enterprise features. ● Semi Con City (Educational VR) Designed a gamified learning experience teaching semiconductor concepts within a city-scale PCB environment. Environment design, 3D modelling, UI animation, interaction systems. ● Fire Safety Training (VR) Developed a realistic fire extinguisher training simulation with physics-based interactions and dynamic fire behaviour. VFX, environments, interaction systems, optimisation. ● AI Patient Consultation Simulator (VR) Independently developed a prototype AI-driven training tool enabling natural conversations with virtual patients. End-to-end prototype development, character systems, environments, client demonstrations.
Conducted independent field research across the South West, managing participant schedules and data collection. Collected and processed 300+ data points per participant, including handling biohazard materials. Selected for “Super User” group supporting team performance and issue resolution.
Delivered customer-focused service in a fast-paced retail environment. Balanced part-time work alongside university studies, demonstrating strong time management.
Developed discipline, teamwork, and leadership in high-pressure training environments. Applied structured problem-solving and decision-making skills.