Lucas Chan

NYU Game Design MFA | Game Developer

Brooklyn, New York, United States

About

I'm a computer science graduate who strives to make games. As an aspiring game developer, I spend my time composing music, designing gameplay and implementing game features. I also create small Unity projects where I explore common topics found in Video games and write in excruciating detail in my blog.

Experience

  • Game and Software Developer at Canpanion Group
    Jan 2025 - Apr 2025 · 4 mos

    - Built & Programmed Mobile Games for Special Educated Needs Children - Designed Core Gameplay Loops for multiple minigames. - Developed a custom pitch & rhythm voice recognition system. - Integrated AI Text & Voice Models for Games in Unity

  • Research Assistant at The Hong Kong Polytechnic University
    Sep 2024 - Mar 2025 · 7 mos

  • Game Developer at Self-employed
    Jul 2019 - Mar 2025 · 5 yrs 9 mos

    Designed and developed several unreleased games in Godot and Unity. I experimented and created small game systems that can be found in my blog. The games I've developed includes but not limited to: - A rhythm survival co-op game (in development) - A Re-imagining & simplified version of "Nidhogg" (completed) - A co-op momentum based shooter - A first person melee focused fighting game

  • Summer Intern at Kingsford Environmental (HK) LTD
    Jul 2023 - Sep 2023 · 3 mos

    - Collaborated extensively with the department head to develop a VBA program aimed at automating the existing workflow. - Assisted in implementing and redesigning company website - Shadowed head of accounting