Millbrae, California, United States
Aspiring game developer with a background in electrical engineering, 5+ years of programming experience, and 1+ year of hands-on work using Unreal, Unity, and Godot. Contributed to 3 game jams, completed a professional game design certificate, and currently working in a game development internship. Collaborative, fast learner, and passionate about creating compelling gameplay experiences.
- Developed a pitch estimation system in Unity with real-time audio input and UI animations, powering humming-based puzzle and combat mechanics - Created 3D concept art, models, and animations in Blender for the main player character - Designed and implemented an interactive gate system that responds to specific musical notes, integrating audio-driven gameplay with level progression
- Designed 2-layer automotive lighting PCBs using Altium for high power density and cost efficiency - Built 4-layer buck converter demo boards to showcase product features like UVLO and spread spectrum - Developed Excel-based calculators to assist engineers in selecting passive components - Debugged customer issues by answering online forum questions with supervisor guidance