Tony Huynh

Studio Head / Game Director

Santa Monica, California, United States

About

Experience

  • Player First Games (8 yrs 3 mos)
    • Studio Head / Game Director
      Jul 2024 - Present · 2 yrs 1 mo

    • Co-Founder/CEO
      May 2018 - Jul 2024 · 6 yrs 3 mos

      MultiVersus Filling market gaps and serving underserved gamers.

  • Senior R&D Game Designer at Riot Games
    Jun 2013 - Oct 2017 · 4 yrs 5 mos

    League of Legends Multiple R&D Projects Riot Games R&D: Responsible for managing a multidisciplinary team of R&D developers to evaluate the games’ industry landscape to select and prototype products with the greatest odds of success. Prototyped fun and highly engaging replayable gameplay loops and systems, created design frameworks, tools development and managed teams. Riot Games Senior Designer: League of Legends: Champion and Systems Design Prototyping and shipping game systems and champion mechanics.

  • Senior Combat Designer at Sony Computer Entertainment America
    Aug 2009 - Jun 2013 · 3 yrs 11 mos

    God of War: Ascension God of War 3 Led multidisciplinary teams responsible for the Combat Systems in God of War 3 and God of War Ascension, including establishing game loops, hero mechanics, game pacing, enemy AI and boss design.

  • Senior Game Designer at Day 1 Studios
    Jul 2005 - Aug 2009 · 4 yrs 2 mos

    F.E.A.R. 3 Fracture

  • Game Designer at High Moon Studios
    Mar 2003 - Jul 2005 · 2 yrs 5 mos

    Bourne Conspiracy Darkwatch