Chicago, Illinois, United States
I’m a technologist, entrepreneur, and system architect with a passion for innovation in Extended Reality (XR) and artificial intelligence applications. Over the past decade, I’ve worked at the intersection of technology and real-world impact, designing immersive solutions that address challenges across defense, healthcare, and enterprise training. One of my proudest contributions to the spatial computing field is the development of a patented augmented reality (AR) content management system that revolutionizes how dynamic AR experiences are created and deployed. By introducing AI-driven triggers and scalable, customizable features, this system has helped make AR more accessible and adaptable across industries. Another project close to my heart is "Blinkenlights," an AR assistant I co-invented at MIT to improve the quality of life for individuals with Alzheimer’s Disease. The platform uses facial recognition, memory recall, and 40 Hz light therapy to empower patients and enhance caregiver engagement. Currently, as Chief Technology Officer at BUNDLAR, I lead transformative projects that leverage AR for critical applications. From astronaut rescue and recovery training for the U.S. Air Force to improving operational efficiency for the U.S. Air National Guard, I’m passionate about using spatial computing to solve complex, mission-driven problems. Above all, I believe in the potential of immersive technology to make the world smarter, more connected, and more efficient—and I’m excited to continue building innovative XR solutions that leave a lasting impact.
-Lead research & development of the augmented reality CMS -Manage & support a team working on the augmented reality CMS -Support development of the API, mobile app, web app, & analytics platform
TruAR specializes in data visualization on 3D maps in augmented reality for iOS, Android, and Web. Our clients in the commercial real estate industry use TruAR for insights into hyper-local geodata at their shopping centers across the United States. The app becomes a uniquely memorable site proposal tool while presenting properties to customers in augmented reality. Mobile App Technologies: Firebase Mobile SDK Firebase Unity SDK Google Maps SDK Google Material Components SDK Mapbox SDK ARKit 2 & ARCore Swift, C++, Java, Ionic, React Website Technologies: Firebase SDK Angular 6 AngularFirebase2 RXJS 6 Google Cloud Platform Google Maps SDK Mapbox GL SDK Mapbox JS SDK NodeJS
A virtual reality physics educational experience where players go hands on with Oculus Touch controllers to discover gravity, special relativity, time dilation, quantum entanglement, gravitational waves, black holes, neutrinos, and the expansion of the Universe from the perspectives of the physicists who first made the discoveries. Technologies used for multiplayer VR: Firebase Unity SDK Oculus SDK SteamVR SDK Unity 5 & Unreal Engine 4
Real-Time Web App Communications iOS & Android Mobile Development Virtual Reality Trading Interfaces -----LiveSignalRoom.com----- -Real-time screen sharing and one-way webcam broadcasting between coaches and students -Real-time chat room with color-differentiated account types -Real-time presence list of connected users -Real-time browser and mobile app push notifications of trade signals -Real-time database with configurable social profile features -Real-time user management -Chrome Extension enabling direct access to a coach's hardware Made using Firebase, AngularJS, Angular 2, NodeJS, Ionic, ChartJS, HTML5, CSS, SCSS, React, Material, Polymer, WebRTC, Yaml, PHP, Python, C, C#, C++, Swift, Java, and various open source MIT-Licensed bower/npm components, packages, & directives.