Istanbul, Istanbul, Türkiye
Game Production and Development Specialist Software Engineer
Orchestrating pixelated magic, turning taps into triumphs, and transforming screen time into epic adventures. Doing exciting things @Forgemaster Games.
Lead at MMOFPS game "Zula Mobile" development & production team. Hired the best team ever from ground! Designed overall game mechanics & design. Designed cross platform Networking Library design. inspired from Doom's networking architecture by using GNS socketing. Game software designs with UML class diagrams with the right design patterns. Hashed octree implementation with fast ray traverse algorithm. Designed fast and optimized decal system Designed AI implementation Behavior Trees.
Designed Navigation mesh implementation, adaptation, maintenance to 3rd party c++ game engine Designed Behavior Trees implementation from scratch for creatures AI - coop mode Designed spawn system for coop mode.
CryEngine infrastructure. Worked on VR implementations Developed basic socket connections between applications for VR communication Developed networked drawing particles with vr tools. integrated vivox library into game engine Developed an android app for remote input
Director of "Masters of the Masks" mobile squad-RPG game with in-house team. Project Lead from pre-production to live stage. Helped the production of the title. Designed skill system. Designed the main architecture of the base code; using the right design patterns.
Game Design, Software Design, New dynamic game mechanics. Creative mind over the product. "Masters of the Masks", software design, game overall design. "Axes & Allies", designed the game mechanics, hired the team. "Purple Cape", game design, software design. "GMO Busters", designed the game mechanics and hired the team. "Creatures Mania", designed the game mechanics