Brookfield, Wisconsin, United States
Developer, Game Designer, & Computer Science student with strong skills in UI design, gameplay programming, and collaborative development. Experienced in several engines, languages, and web tools. Passionate about building engaging, user-focused experiences. Known for leadership, rapid iteration, and cross-functional teamwork.
-Designed short-form adaptive educational gameplay experiences (5–10 minutes) -Collaborated remotely with Art Director on design and development -Designed and developed User Interfaces which interact with AI-assisted pipeline assets
-Designed and implemented automation workflows that significantly reduced manual workload and improved client process efficiency -Enhanced and maintained existing automation solutions, improving reliability and reducing process failures -Integrated automation systems across multiple platforms to enable seamless data flow and faster task execution -Collaborated with clients to adapt automation solutions to evolving business requirements
-Designed and implemented user interfaces and gameplay mechanics under direction of project leads -Integrated HUDs, menus, tooltips, and UI animations with a consistent visual language and smooth user experience -Prototyped and iterated on gameplay features based on playtesting feedback and design revisions -Implemented features using C# in Unity, collaborating across design and development workflows
-Defined the creative vision and core player experience, guiding design and technical decisions throughout development -Led UI/UX design for menus, HUDs, and in-game systems with a focus on clarity, usability, and consistency -Balanced scope, usability, and technical constraints to deliver playable builds on schedule -Maintained and managed an Agile development environment, coordinating tasks and iteration cycles
-Managed day-to-day operations related to the competition within my respective title. -Was the initial point of contact for all competing teams, and ensured that all teams/players thrived in the structure set by Game Directors. -Ensured that matches were played following all tournament rules, and promptly updated documents reflecting those matches (schedule, stats, standings).