Tom J. Laniado

Game Designer

Greater Barcelona Metropolitan Area

About

Experience

  • Lead Level Designer at Super Banana
    Jul 2025 - Present · 1 yr 1 mo

  • Senior Game Designer at Voodoo
    Sep 2024 - Jun 2025 · 10 mos

    - Ideation, pitch and fast prototyping for new approaches on Match3 core experiences. - Full ownership of the gameplay content (Level Design, Progression and Difficulty Curve).

  • Senior Game Designer at FunPlus
    Feb 2024 - Sep 2024 · 8 mos

    · Ideation and prototyping of new game mechanics with a focus on experimentation and merging of different genres. · Level design, progression and balancing. · Analysis and research of current and new market tendencies. · Management of the Game Design department.

  • Scopely ()
    • Senior Game Designer
      Jul 2023 - Jan 2024 · 7 mos

    • Game Designer
      Dec 2020 - Jul 2023 · 2 yrs 8 mos

      · Feature owner of two multi disciplinar teams, developing the social and meta progression features of the game. · Ownership of the whole feature development; from identifying and ideating opportunities with the product team to maintaining the quality of the live features once implemented. · Pitching and debating new ideas and proposals with and to stakeholders. Actively seeking ways to improve and evolve our product to the next milestone. · Communicate frequently with all the departments of the game team, both personally and via the required documentation. Ensure all the specifications are present and adequate for the different professionals, in clear and precise language. Maintain the documentation updated as soon as there are changes. · Work with the analytics and research team to increase the knowledge of our audience and understand how it changes to react in advance. · Mentor newcomers in our design department and recommend/suggest challenges to allow them to grow and adapt to our company and their role.

  • Game Designer / Level Designer at Omnidrone
    Jan 2020 - Dec 2020 · 1 yr

    · Ownership of the design process of core mechanics and prototypes. · Create new levels and level progressions, balance them, and experiment with new approaches to increase the KPIs. · Configure and manage AB tests. Consider their results to perform changes.