Laney Hughes

UX Designer @ Blizzard Entertainment (Microsoft Gaming)

Irvine, California, United States

About

Hi! I’m Laney, a UX designer at Blizzard Entertainment and recent graduate of Stanford University. Previously, I was a UX designer at Cox Automotive crafting enterprise tools for service and sales reps at Autotrader, Kelley Blue Book, and more.

Experience

  • UX Designer at Blizzard Entertainment
    Sep 2024 - Present · 1 yr 10 mos

    Designing platform experiences for players, service agents, and game studios

  • UX Design Intern at Blizzard Entertainment
    Jun 2023 - Sep 2023 · 4 mos

  • Cox Automotive Inc. (Atlanta, Georgia, United States)
    • UX Designer
      Oct 2021 - Aug 2022 · 11 mos

      • Designed + facilitated 27 usability tests; consolidated 300 feedback items into UX insights/user stories • Led design and product on a self-service portal projected to reduce customer support calls by 15%, saving the company $481,000/year and the service team 8,000 hours/year • Collaborated with IBM to launch 4 customer service features for a 9-brand CRM consolidation saving the company $2m/year

    • UX Design Intern
      Jun 2021 - Oct 2021 · 5 mos

      • Designed 2 dashboards to appear on the Salesforce homepages of 2,000 sales reps across 25 brands • Spearheaded the creation of the Business Intelligence design system for the Enterprise Platforms team

  • UX Design Intern at Glou Beauty
    Mar 2021 - Jun 2021 · 4 mos

    • Piloted research + design for mobile marketplace experience; shipped high-fidelity design for production • Designed a flow for adding listings that decreased time to list items compared to competitors

  • UX Design Intern at Keep.id
    Jan 2021 - Apr 2021 · 4 mos

    • Refined Figma design system to elevate the experience and usability for engineering and design teams, making it easier to hand off designs and navigate 120 components and 36 core patterns • Overhauled mobile site, improving responsiveness + usability and designing scalable components