Vinh-Dieu L.

Working on Interactive World Simulation | Building Interactive Worlds for 20+ years. | Odyssey ML | BAFTA Member | ex-Wayve, Creative Assembly, Ubisoft

Portsmouth, England, United Kingdom

About

Experience: - Building Interactive World Simulation with super-imagination - Hollywood grade Visual AI Tools - Gameplay and Animation Tools for Games - Artifical Intelligence and Gameplay programming in Computer Games Industry - Building a Simulation Platform for Development of Intelligent Robots - Creating 3D worlds for Autonomous Vehicles - Procedural Content Generation - Degrees in Astronomy, Computer Engineering and Computer Science

Experience

  • Founding Engineer at Odyssey
    Dec 2023 - Present · 2 yrs 7 mos

    Odyssey is an AI lab building superimagination, empowering everyone to tell never-before-told stories. We’re pioneering an entirely new medium of entertainment called interactive video—video you can both watch and interact with, imagined entirely by AI in real-time.

  • Wayve (Full-time · 5 yrs 11 mos)
    • Tech Lead - Simulation, Validation & Fleet Learning
      May 2021 - Dec 2023 · 2 yrs 8 mos

    • Founding Engineer, Simulation
      Feb 2018 - Dec 2023 · 5 yrs 11 mos

      Built up Wayve's Simulation Group from the ground up

  • Creative Assembly (6 yrs 1 mo)
    • Senior Gameplay Programmer
      Sep 2017 - Jan 2018 · 5 mos

      Hyenas https://www.creative-assembly.com/

    • Senior Gameplay Programmer
      Apr 2017 - Sep 2017 · 6 mos

      Total War : Arena http://totalwararena.net/

    • Senior Gameplay Programmer
      Dec 2014 - Mar 2017 · 2 yrs 4 mos

      Gameplay & AI Systems on Halo Wars 2

  • Ubisoft Shanghai (6 yrs 7 mos)
    • Lead Engineer
      Oct 2011 - Jan 2012 · 4 mos

      Tom Clancy's Ghost Recon : Future Soldier "Gunsmith Kinect" Demo

    • Expert AI Engineer
      Oct 2010 - Oct 2011 · 1 yr 1 mo

      Tom Clancy's Ghost Recon Phantoms ( was Ghost Recon Online )

    • Lead AI & Gameplay Engineer
      Nov 2008 - Oct 2010 · 2 yrs

      Cancelled Unannounced Open World Fantasy RPG title

  • Game Programmer at Perception Games
    Feb 2004 - Jul 2005 · 1 yr 6 mos

    Multiplayer/Online Game Programmer on "Stargate SG1: The Alliance" for XBox/PC