Wellington, Wellington, New Zealand
I’m Kris, an Experienced Game Designer at PikPok, currently working on ‘Rival Stars Horse Racing Championship’, one of our flagship titles. I specialize in free-to-play systems and Live Operations (Live Ops), with a focus on creating engaging, sustainable player experiences. Additionally, I've been branching out into UX Design to provide a more rounded skillset to projects I'm working on, allowing me to develop systems from initial concept through to final implementation. In my current role, I contribute to feature design, economy balancing, level design, and narrative development. I work closely with cross-functional teams to deliver content updates and optimize live game performance through data-informed decisions. I bring over 7 years of experience in the games industry, with a multidisciplinary background spanning Game Design, QA Testing, Concept Art, and Production Art. Before moving into Design, I worked as a QA Tester, where I focused on bug identification, gameplay feedback, and balance testing for a variety of titles. My background in art allows me to clearly communicate design ideas through visual means, helping bridge the gap between design and art teams and supporting efficient, collaborative development.
Working on free-to-play mobile games aimed at an international market. My role as a Game Designer includes developing new features, Live Ops maintenance, level design, narrative work, and training new designers depending on the needs of the project. Shipped titles I've worked on: Rival Stars Horse Racing Championship (Android and iOS) Adventure Friends (Android and iOS) Into the Dead 2 (Android and iOS) Into the Dead 2: Unleashed (Netflix) Agent Intercept (Apple Arcade) Zombie Rescue Squad (Snapchat Games)
Working on free-to-play mobile games aimed at an international market. My role as a Game Designer included developing new features, Live Ops maintenance, level design, narrative work, and training new designers depending on the needs of the project. Shipped titles I've worked on: - Into the Dead 2 - Into the Dead 2: Unleashed Key Achievements: - Implemented an automated offer system in Into the Dead 2, allowing the title to be wholly automated, reducing the overhead of the title if necessary. - Drove the design of the new Seasonal Daily Login update in Into the Dead 2
Working on free-to-play mobile games aimed at an international market. My role as an Experienced QA Tester included bug testing, multiplayer gameplay testing, feature creation and feedback, and training new members depending on the needs of the project. Shipped titles I've worked on: - Into the Dead 2 - Into the Dead 2: Unleashed - Agent Intercept - Zombie Rescue Squad Key Achievements: - Dedicated QA Tester on a new release title on the upcoming Snapchat Games platform. - Developed a device performance baseline profile for Into the Dead 2, so that all new content meets quality standards without compromising performance.
At Imagimation I created characters from the conceptual stage through to final renders or game-ready assets for a variety of clients. This involves 3D modeling, texturing, rigging and optimization of assets for implementation.
I create the 'Artist Impressions' of Property Developments around New Zealand for numerous clients. This involves 3D modeling, 3D layout, rendering, and compositing in Photoshop and Lightroom.
I worked on a project creating a VR video game for the New Zealand Handball Federation, as a way to boost interest in the sport in New Zealand. I worked primarily on concept art and Character design, as well as animation, motion capture, and texturing.