Kevin Taylor

Senior Character and Modeling Artist | AAA Game Development & Feature Film | Character & Creature Design | Workflow Optimization & Team Leadership

Frisco, Texas, United States

About

โžœ SENIOR CHARACTER ARTIST | 3D MODELER | CREATIVE LEADER IN GAMES & FILMS As a Senior Character Artist with over 14 years of experience, I combine creativity, technical expertise, and leadership to design compelling characters and creatures for AAA games and feature films. My career has been defined by a passion for pushing the boundaries of character design, optimizing workflows, and mentoring teams to deliver visually stunning and memorable characters in high-budget productions. My expertise extends to blending technical precision with artistic vision, crafting characters that align with both the creative goals and technical requirements of game development. ๐—–๐—ฎ๐—ฟ๐—ฒ๐—ฒ๐—ฟ ๐—”๐—ฐ๐—ฐ๐—ผ๐—บ๐—ฝ๐—น๐—ถ๐˜€๐—ต๐—บ๐—ฒ๐—ป๐˜๐˜€: โžœ INNOVATIVE CHARACTER DESIGN & PRODUCTION OPTIMIZATION: Developed a universal mesh system that reduced character production times by 50%, streamlining workflows across multiple projects in games and films. โžœ LEADING AAA GAME DEVELOPMENT: Spearheaded the creation of creature designs for Amazon Gamesโ€™ AAA project, ensuring seamless integration with the production pipeline and maintaining visual consistency across teams. โžœ CREATIVE LEADERSHIP & MENTORSHIP: Led and mentored teams of up to 30 artists, ensuring consistent delivery of high-quality assets that surpassed artistic and production goals, including feature films like Netflixโ€™s Leo and game trailers. โžœ FAST-TRACKED DEMO DEVELOPMENT: Reduced demo production time from 6-8 months to just 2 months by streamlining technical and creative processes, capturing the interest of two major studios for new projects. ๐—ฆ๐—ฝ๐—ฒ๐—ฐ๐—ถ๐—ฎ๐—น๐˜๐—ถ๐—ฒ๐˜€: โžœ 3D Character Modeling & Sculpting โžœ Real-Time & Pre-Rendered Asset Creation โžœ Team Leadership & Mentorship โžœ Workflow Optimization & Pipeline Innovation โžœ PBR Texturing & Digital Sculpting โžœ Game & Film Development (AAA Titles) โžœ Human & Creature Anatomy Expertise โžœ Outsourcing Pipeline Management I am driven by a passion for character creation and a dedication to fostering creativity within my teams. My leadership style is collaborative and focused on continuous improvement, ensuring that both artistic and technical goals are not just met but exceeded. I thrive in environments where creative vision meets technical execution, and Iโ€™m excited to continue bringing characters to life in the gaming and film industries. Connect with me on LinkedIn or โœ‰ [email protected].

Experience

  • Professor of Animation and Game Art at Collin College
    Aug 2025 - Present ยท 11 mos

  • Freelance 3D Arist at Self-employed
    Jan 2017 - Present ยท 9 yrs 6 mos

    I've had the privilege of freelancing for some of the industry's leading studios, including Riot Games, Netflix, Disney, and Warner Bros., crafting high-quality 3D art across a wide range of assetsโ€”characters, props, vehicles, and environments.

  • Senior Character Artist at Soft Rains
    Oct 2024 - May 2025 ยท 8 mos

  • Senior Character Artist at Stray Kite Studios
    Nov 2022 - Jul 2024 ยท 1 yr 9 mos

  • Modelling Lead at Animal Logic
    Oct 2021 - Nov 2022 ยท 1 yr 2 mos