Barrington, Illinois, United States
Experienced Web Developer with a demonstrated history of working in the computer games industry. Strong program and project management professional with several years of experience in both Competitive and Casual Gaming.
- Managed and programmed update of the player-rewarding system to version 2.0, which now sees >100,000 monthly users (>1M lifetime) and has resulted in a large increase in player lifetime - Oversaw the development of several player-facing websites, including the official website of 2 AAA titles (Total War Arena - inactive, pending further game development; and one un-announced title). - Developed the official Wargaming America corporate page, including full Content Management System (scheduled to go live in Feb 2018). - Built an automated Player Toxicity Mitigation tool, reducing support staff daily workload for the task by >95%. - Created a template-based email builder for CRM/marketing emails, reducing time to create emails >90% by making generation a simple data-entry task.
- Developed and ran a full-featured Fantasy League for the WGL Professional Gaming League, which helped multiply the viewing audience for NA by 4 times year-over-year. - Developed a player-reward system designed to increase player activity, retention, and spending. - Managed community staff to oversee Clan activity for the North America region, including the launch of Clan Wars 2.x. - Built a tournament matchmaking system (based on the Glicko 2 rating system) to match players with others who are near their skill level, and also separate newer players from those experienced in tournament play. - Developed several internal programs to help Wargaming Staff improve efficiency.
- Developed World of Tanks playerbase into the highest ratio of clan-player-to-total-players in the game's history for the NA region. - Increased average monetization of a player in a clan to the highest level in the game's history for the NA region. - Created and maintained several recurring events with an audience in the ten-thousands. - Coded a third-party missions system as an add-on to the Clan Wars feature for World of Tanks, which formed the basis of an integrated feature of the game. - Aided developers in working out many flaws in the Clan Wars 1.x system, as well as implementing (and preventing) additional features, which would go on to be described by players as the best version of the game.