Liverpool, England, United Kingdom
Software Developer specializing in building robust, end-to-end applications. I architect and implement secure backend systems tailored to project needs, leveraging a range of tools and frameworks including Node.js, SQL or NoSQL. My expertise covers the full scope of backend services, from creating REST APIs and handling SSO authentication to integrating secure payment gateways. I complement my backend expertise with a strong command of Unity frontend development, enabling me to deliver complete, high-performance products to a diverse range of Fortune 500 clients. My passion is solving complex problems through clean, scalable code.
-Build and integrate new platform features to expand capabilities, supporting scalable healthcare education in collaboration with Mayo Clinic. -Create immersive VR experiences, including interactive presentations and training scenarios, leveraging Unity and spatial computing technologies. -Develop and implement UX flows for an AI-powered learning platform, ensuring intuitive and engaging user experiences across XR, mobile, and desktop.
-Developed and launched games across multiple platforms, including PC, Mac, iOS, and Android, ensuring seamless performance and user engagement. -Worked closely with designers to translate creative visions into functional, high-quality gameplay experiences. -Designed and implemented core systems, including UI, input handling, and progression mechanics, optimizing for scalability and player experience.
Led the initial software development for Ground Truth XR, a proof-of-concept (PoC) platform leveraging virtual reality for advanced forensic investigation. Responsible for prototyping and building the initial client-side and backend systems from the ground up. -Built the core VR application in Unity, designing a client-side architecture to manage user sessions, handle digital assets, and transmit analytics. -Prototyped a backend service using Node.js and MongoDB, designing a RESTful API to support the VR application's data and user management needs. -Designed and implemented a JWT-based authentication system for the backend PoC to manage secure user access. -Researched and demonstrated potential e-commerce models (e.g., subscription/one-time purchases) as a proof-of-concept for future platform development.
Delivered a high-impact XR application for the UK's Civil Aviation Authority, designed to inspire the next generation of aviation professionals. As the lead developer, I translated the client's vision and UX designs into an engaging and entertaining experience to encourage career uptake in the aviation industry. - Led the complete project lifecycle from concept to deployment, managing the end-to-end development of an inspirational XR application in Unity for a major public sector client. - Collaborated closely with UX designers to ensure the final product was intuitive, entertaining, and effectively met the project's outreach goals. - Engineered all interactive systems for XR, developing custom scripts, particle effects, and user interfaces (UI/UX) to maximize visual fidelity and user engagement. - Architected a scalable, high-performance software solution, establishing best practices for the project to showcase the excitement of a career in aviation.
- Developed VR experiences and training apps for aviation, wellness and non-profit clients using Unity. - Created rapid prototypes under tight deadlines and contributed to a diverse range of projects driven by internal innovation and external demand.