Kerem Kuruuzumcu

Game Designer | Technical Designer | Level Designer | Unreal Engine Specialist

United Kingdom

About

Versatile Game Designer with expertise in narrative development, level design, and innovative gameplay mechanics. I specialize in crafting immersive gaming experiences across various genres, with a particular focus on fast-paced action and compelling storytelling. With experience in both solo and collaborative projects, I thrive on blending creativity with technical precision to deliver engaging and memorable player experiences. From concept to implementation, I bring a detail-oriented approach to every stage of development. Explore my portfolio to see my work in action: https://demodegaming.wixsite.com/website-2

Experience

  • Lead Game Developer at K’s Studios
    Sep 2024 - Jun 2025 · 10 mos

    Founded a studio with 6 members that focused on a story-driven third-person action game with our goal being a AAA level feel to the game. Giving me to opportunity to improve on every aspect of making a game whilst increasing my communication and leadership skills. Secured a spot in the top 100 out of 5,000 entries with our game project at ITU Çekirdek, one of the top 5 entrepreneurship centers globally. As part multiple games in development the coming soon page of my Solo Development game Viren is out ( https://store.steampowered.com/app/4088820 )

  • Intern at Tiramisu Studios
    Mar 2022 - Aug 2023 · 1 yr 6 mos

    Tiramisu Studios – Game Design Intern Contributed to the development of Drift Max Pro (120M+ downloads) and Race Max Pro, arcade racing and drifting games. • Vehicle Dynamics Tuning: Assisted in refining vehicle physics to optimize gameplay feel and realism. • Car Parameter Adjustment & Balance: Calibrated vehicle parameters to ensure balance and fair player progression. • Conceptualization and Innovation: Developed creative ideas for game features and mechanics to enhance player engagement. • Seasonal Event Design: Designed engaging seasonal content to drive player retention and excitement. • Testing & Quality Assurance: Identified and reported bugs, ensuring a polished and high-quality player experience.

  • QA Tester and Gameplay Analyst at Rockateer
    Jan 2022 - Mar 2022 · 3 mos

    Contributed to quality assurance and gameplay refinement for this 80s retro-inspired arcade racing game, now available on Steam. Responsibilities included rigorous bug testing, driving dynamics evaluation, and providing actionable feedback on UI intuitiveness and player experience.

  • Lead Game Designer at (indiviual customer)
    Oct 2020 - Feb 2022 · 1 yr 5 mos

    Led the development of an educational art game, seamlessly integrating client requirements into Unreal Engine 4 while ensuring a fun and engaging gameplay experience. Responsibilities included: • Translating client feedback into actionable design changes within the engine, aligning the game with educational and artistic goals. • Providing strategic direction and team guidance throughout the development process, ensuring milestones were met effectively. • Analyzing telemetry data from playtesting sessions to identify areas for improvement, resulting in refined gameplay mechanics and enhanced user experience. • Developing and implementing Standard Operating Procedures (SOPs) on a quarterly basis to streamline development workflows and ensure project consistency.

  • Guest Speaker at Bodrum Fine Arts Faculty
    Aug 2021 - Aug 2021 · 1 mo

    Delivered a talk on game design as part of the M.A.D game team, focusing on the often-overlooked aspects of starting in game design and the principles of intermediate-level design. Presented my solo project, M.O.R., as a case study to demonstrate what can be achieved as an individual designer.