Kei Kasai

Lead Character Artist

London, England, United Kingdom

About

I am 3D and 2D Visual Artist, currently based in the UK specializing in 3D Modeling (whether high or low optimized models for games), Texturing, Digital Illustrations, Character and Creature Concept Design, Sculpting and detailing using ZBrush or Mudbox, Rigging and Animation, Comping / Rotoscoping/ Match Moving using After Effects and Nuke and mobile games development. I have years of industry experience and have worked with NHNZ, National Geographic, Metia Interactive, GamesLab, Big Block Games, and Digipost among other freelance and contract projects that extends locally and abroad. In addition, I was also a former lecturer for 2 years +, in New Zealand's premiere CGI schools teaching 3D (Character and Environment Asset Creation) Character Design and Development, Motion Graphics, and VFX. I'm highly passionate, creative, technical and goal oriented My specialties, include: Visual Design | 2D & 3D CGI | Digital Illustration | Visual Effects (VFX) | Motion Graphics | Modeling | Texturing | Rigging | Composition | Video Editing Software: Maya, Blender, 3D Studio Max, ZBrush, Mudbox, Adobe Creative Suite, Unity Game Engine, Unreal Engine, Nuke, Cinema 4D, Motion Builder, XNormal, Marmoset Toolbag are just a few software to name, that I use on my digital pipeline.

Experience

  • 3D / 2D Artist at KeizArt.com
    Aug 2009 - Present · 16 yrs 11 mos

    Some of my work so far: www.keizart.com

  • Lead Character Artist at THE CHINESE ROOM LTD
    Jul 2021 - Present · 5 yrs

    -Responsible for leading and developing a growing character team at TCR, working closely with the other Art leads to create some of the best-looking and most expressive characters in games today. -Provide detailed input at every stage of the character creation process, from concept all the way through to the final animation of the characters. -Working closely with my team, I work hard to mentor and organize tasks for them, finding solutions to improve their workflows and quality. -Developing a solid and efficient pipeline that can be used across multiple projects with room to expand through R+D and training.

  • Technical Character Artist at Lockwood Publishing Ltd
    Jul 2020 - Jul 2021 · 1 yr 1 mo

    My Responsibilities include the following : Create fantastic example character artwork (Look Dev) to demo and develop the latest tech; Work closely with the R&D Art Director and Tech studio director to define and maintain art workflows; Character pipeline research and development; Collaborate with the animation/rigging team ensuring all character best practices are being adhered to; Provide guidance to character artists encouraging best working practices and strong asset organization; Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow; Clearly communicate and document art production pipelines; Provide scripts and workflow enhancements to the development teams.

  • Senior Artist at REWIND
    Aug 2019 - Feb 2020 · 7 mos

    My role was to create fully realized environments, characters/creatures, VFX and any art assets to a high standard quality for VR/AR projects. On my time with them, I have worked on 2 released projects, 2 unreleased and prototyping for an upcoming project. Aside from asset generation, I also assisted on the asset management side, such as helping on the production pipeline, file structure, and delivery, asset estimations, fixing outsourced/freelanced assets and artists hire. Furthermore, I also helped, guided and supported the junior artists in the team.

  • Lead Artist at FitXR
    Aug 2018 - Nov 2018 · 4 mos

    My responsibilities include the following, driving the art direction and production of art assets for FitXR. Collaborate closely with other development team members to create innovative fitness games and platforms to transform the fitness gaming genre. Determining the look and feel of the games and the platform. In addition, I am also hands-on in producing art assets whether if its 2D or 3D.