Hilversum, North Holland, Netherlands
[General PSA: My inbox regularly overflows with cold sales reach out. For anything other than sales reach out: Please send a reminder nudge! For cold sales reach out: I appreciate your patience while I work through the load.] [General PSA 2: My views are my own.] I've been described as a hardworking organisational talent and consider myself a lifelong learner with a growth mindset. I've specialised in production & project management, and am passionate about leadership, business development, sales & monetization, game & player analytics, player research, event and community building & management and new technologies / innovation and their impact on the game industry (Cloud, Transmedia, UGC, AI, 6G, et cetera). Observing others to find out what drives their interest in games, their work or otherwise, analysing data and trying to optimise others' experience is second nature to me. Aside from that, I enjoy continuously challenging myself to keep learning new things. I both live & breathe games, and any free time not filled with them are spent reading, writing or taking long walks or cycling trips.
The External Development Intelligence team supports EA teams & partners worldwide with finding, signing and optimising external development engagements. My efforts focus on short- and long term strategic initiatives to create, streamline and catalyse quality & secure cross-company and cross-departmental relationships, aligning vision, values and goals across cultures, geographies, time zones and team compositions. I thoroughly enjoy breaking silos & building bridges, through inviting serendipity, genuine curiosity and the relentless pursuit of meaningful opportunities on the frontier. ● Initiate and lead development & continuous optimisation of critical EA-wide external development-focused strategic initiatives across 10+ member XDI team, central Legal, Security, IT, Tech, Localisation, QVS (QA++), R&D, Corporate Strategy, Corporate Development, BD, Finance & Audit teams, and external partners. ● Initiate and drive strategic initiatives with, and support through the advisory board for, a variety of international trade bodies, government representatives and conferences in emerging markets, in close collaboration with our Government Affairs & Public Policy team. ● Represent EA at conferences worldwide, through knowledge & experience sharing presentations, accelerating business relationships, and performing on-site partner reviews. ● Participate (and facilitate participation by under-represented voices) in a wide range of internal Leadership, Mentoring, & ERG-events.
The External Development Intelligence team supports EA teams & partners worldwide with finding, signing and optimising external development engagements. My efforts focus on short- and long term strategic initiatives to create, streamline and catalyse quality & secure cross-company and cross-departmental relationships, aligning vision, values and goals across cultures, geographies, time zones and team compositions. I thoroughly enjoy breaking silos & building bridges, through inviting serendipity, genuine curiosity and the relentless pursuit of meaningful opportunities on the frontier. ● Strategic studio- & franchise-level consultancy, within & beyond external development, to Heads of Studio, VPs & Heads of Operation, DPDs & EPs of game & central teams. ● Initiate and lead development & continuous optimisation of cross-departmental strategic initiatives and partner research-through-onboarding pipelines across 10+ member XDI team, central Legal, Security, IT, Tech, Localisation, QVS (QA++), R&D, Corporate Strategy, Corporate Development, BD, Finance & Audit teams, and external partners. ● Initiate and drive strategic initiatives with, and support through the advisory board for, a variety of international trade bodies, government representatives and conferences in emerging markets, in close collaboration with our Government Affairs & Public Policy team. ● Consult & mentor team on partner research, due diligence, negotiation & onboarding operational needs for select impactful co-dev engagements of cumulative double digit million USD value across 50+ worldwide EA teams for 25+ franchises like FC, Battlefield, Apex, Star Wars, The Sims, and many, many more. ● Represent EA at conferences worldwide, through knowledge & experience sharing presentations, accelerating business relationships, and performing on-site partner reviews. ● Participate (and facilitate participation by under-represented voices) in a wide range of internal Leadership, Mentoring, & ERG-events.
The External Development Intelligence team supports EA teams & partners worldwide with finding, signing and optimising external development engagements, with my particular specialty being large scale co-dev, porting, remastering, mixed discipline and engineering engagements. ● Strategic studio- & franchise-level consultancy, within & beyond external development, to Heads of Studio, VPs & Heads of Operation, DPDs & EPs of game & central teams. ● Acting Head of XDI Engineering & Tech pillar during 6 month maternity cover, including hiring, onboarding, steering and mentoring team of 3, as part of XDI Leadership. ● Initiate and lead development & continuous optimisation of department-wide strategic initiatives and partner research-through-onboarding pipelines across 10+ member XDI team, central Legal, Security, IT & Finance teams, and external partners. ● Drive partner research-through-onboarding operational needs for co-dev / mixed discipline / engineering engagements across 50+ worldwide EA teams for 25+ franchises like FC, Battlefield, Apex, Star Wars, The Sims, and many, many more. ● Mentor & coach team through selection, interdisciplinary due diligence, negotiation & signing of new and renewed partnerships of cumulative high double digit million USD value. ● Represent EA at conferences worldwide, through knowledge & experience sharing presentations, accelerating business relationships, and performing on-site partner reviews. ● Participate in a wide range of internal Leadership, Mentoring, & ERG-events.
● Worldwide management of 60+ title digital & retail portfolio across PC, Xbox, PlayStation, Nintendo Switch, Apple and Android platforms, including IP such as Crusader Kings II, Battletech, Age of Wonders, Pillars of Eternity, Shadowrun, Tyranny, Victoria II, Magicka, and many more. ● Portfolio-wide P&L forecasting & reporting, development & maintenance, including business development, sales, licensing, experimental initiatives, and contractual agreements. ● Development of VC-model inspired scalable, custom-tailored publishing label Paradox Arc for small scope & continued development projects. ● Development and execution of IP acquisition procedure, including due diligence, risk assessment and negotiation, resulting in the acquisition of Academia: School Simulator. ● Managing worldwide digital & retail Shadowrun Trilogy console development & release. ● Investigating, driving and supporting portfolio-wide external development initiatives. ● Active presenter and participant in internal thought leadership knowledge sharing initiatives on topics such as Leadership, Production and QA.
As lead producer at SOEDESCO, I strove to assist business development with the decision making process for our prospective line-up, our rock star publishing and development teams with optimising development & publishing processes, and with removing obstacles for our team and development partners. Responsibilities included: ● Leading, managing & supporting our production team of 8 & development team of 6. ● Establishing the career development pipeline for our production & development team. ● Researching, analysing & reporting on (future) project planning, budgets & risks. ● Preparing contracts for (future) projects, and initializing set-up once signed. ● Researching opportunities for future publishing & development projects. ● Developing, implementing & iterating a scalable publishing & development framework. ● Analysing, structuring, optimising & innovating our publishing & development pipelines. ● Planning, tracking & meeting internal and external project deadlines. ● Liaison between first & third party development, platform holders & service providers. ● Communication with & concept-to-DLC submissions to Sony, Microsoft, Nintendo, Google, and Valve. Published 50+ digital & retail titles worldwide across PC, Xbox, PlayStation, Nintendo Switch and Google Stadia, including Truck Driver, Kaze and the Wild Masks, Xenon Racer, 8-Bit Armies / Hordes / Invaders!, Monster Crown, Owlboy, Wuppo, and many others.
As the first, and at the time only, producer at young video game publisher SOEDESCO, I strove to develop, structure, and optimise development & publishing processes, and remove obstacles for our team and development partners. Responsibilities included: ● Planning, tracking & meeting internal and external project deadlines. ● Communication with & concept-to-DLC submissions to Sony, Microsoft and Valve. ● Maintaining third party developer and service provider relations. ● Developing, analysing, structuring, optimising & innovating our publishing pipeline. ● Supporting the Managing Director, Executive Manager & interdisciplinary team members with their various responsibilities. ● Researching opportunities for future publishing services. ● Setting up, selecting and managing localisation partnerships, as well as managing the localisation process for all relevant titles. ● Introducing and setting up testing services in the publishing pipeline, as well as managing localisation and compliance testing for all relevant titles. ● Obtaining age rating certificates (i.e. ESRB, PEGI, USK, COB) for all titles. Published 20+ digital & retail titles worldwide across PC, Xbox, and PlayStation, including Reus, Adam’s Venture: Origins, Wuppo, Among the Sleep, and many others.
Voluntary LiveOps Producer, Economy Designer & Player Researcher for independently developed game Mycena Cave. Designed events, balanced HTML5 game/event payout and analysed economy health. Also created, conducted and analysed player surveys.
For the 2017 edition of Control Conference, I was asked to take on the role of event manager and assist the organisation with selecting speakers, assembling the volunteer team, be the on-site go to contact for all speakers and managing one of the main lecture halls throughout the conference.