Jose Paredes

Gameplay Engineer

Inglewood, California, United States

About

šŸŽ® Passionate Gameplay Software Engineer seeking to create immersive and engaging video game experiences. šŸŽ“ Continuously learning, working on projects, and staying updated on the latest game development trends. Developing my own C++ Game Engine using Vulkan API.

Experience

  • Personal at C++ Game Engine
    Jun 2011 - Present Ā· 15 yrs 2 mos

    - Developed on my own time over 10+ years. - Implementation of ECS, my own math library, memory management, collada animations and instancing - Uses Vulkan API for rendering but is written in a way where I can swap to another. - Making gameplay demos to find what the engine is missing and find ways to improve it.

  • Software Engineer at Lucid Sight, Inc.
    Apr 2022 - Feb 2023 Ā· 11 mos

    - Develop expertise of Unreal Engine 5 using blueprints, understanding the C++ side, and Animations while working on prototypes - Develop expertise of Google Cloud Platform for creating a custom load balancer to handle multiple tasks in NodeJS

  • Software Engineer at Trigger - The XR Agency
    Jun 2021 - Mar 2022 Ā· 10 mos

    - Develop and scripted AR mobile apps (iOS & Android) in Unity - Scripted speech recognition for an app in native iOS and Android - Developed expertise of Niantic's ARDK - Continuation of CI/CD pipeline for Jenkins and Unity Cloud Build Automation

  • Software Engineer at Lucid Sight, Inc.
    Oct 2017 - Jan 2021 Ā· 3 yrs 4 mos

    - Managed a team for a live-service MMO game released on Steam - Developed and scripted gameplay mechanics such as movement, UI, AI, combat, and multiplayer networking using Unity - Scripted API calls for certain gameplay mechanics using WebSockets to communicate with the server in NodeJS and MongoDB - Developed a network architecture using Photon to ensure optimized and accurate functionality of gameplay systems between server and clients - Use of debugger and profiler to optimize a VR game for mobile (iOS & Android) in Unity

  • Software Engineer at Trigger Global
    Jun 2017 - Oct 2017 Ā· 5 mos

    - Developed and scripted AR mobile apps (iOS & Android) in Unity to scan image targets - Developed expertise using Jenkins CI/CD Build Automation