Inglewood, California, United States
š® Passionate Gameplay Software Engineer seeking to create immersive and engaging video game experiences. š Continuously learning, working on projects, and staying updated on the latest game development trends. Developing my own C++ Game Engine using Vulkan API.
- Developed on my own time over 10+ years. - Implementation of ECS, my own math library, memory management, collada animations and instancing - Uses Vulkan API for rendering but is written in a way where I can swap to another. - Making gameplay demos to find what the engine is missing and find ways to improve it.
- Develop expertise of Unreal Engine 5 using blueprints, understanding the C++ side, and Animations while working on prototypes - Develop expertise of Google Cloud Platform for creating a custom load balancer to handle multiple tasks in NodeJS
- Develop and scripted AR mobile apps (iOS & Android) in Unity - Scripted speech recognition for an app in native iOS and Android - Developed expertise of Niantic's ARDK - Continuation of CI/CD pipeline for Jenkins and Unity Cloud Build Automation
- Managed a team for a live-service MMO game released on Steam - Developed and scripted gameplay mechanics such as movement, UI, AI, combat, and multiplayer networking using Unity - Scripted API calls for certain gameplay mechanics using WebSockets to communicate with the server in NodeJS and MongoDB - Developed a network architecture using Photon to ensure optimized and accurate functionality of gameplay systems between server and clients - Use of debugger and profiler to optimize a VR game for mobile (iOS & Android) in Unity
- Developed and scripted AR mobile apps (iOS & Android) in Unity to scan image targets - Developed expertise using Jenkins CI/CD Build Automation