Josh Savage

Level Designer, Lighting Artist, Programmer in Unity

Slough, England, United Kingdom

About

About Me Hello, I’m Josh a game developer passionate about Level Design, Lighting, and Programming. Professional Journey With 10+ years in game development, I’ve worked with Procedural Worlds, Unity, and various third-party projects. My expertise spans Unity Engine, Level Design, Lighting, and C# programming. I enjoy applying these skills to create immersive environments and tools that enhance workflows. Passions Shooter games have always inspired me, especially the Battlefield franchise. I also draw creative influence from titles like Uncharted, Resident Evil, Helldivers, and Call of Duty, which fuel my appreciation for diverse gameplay styles. Core Competencies Level Design (Unity/Unreal) Lighting in Unity (Built-In/URP/HDRP) Programming in C# (Unity) Unity Engine expertise Network Programming & Steam Integration (learning) Tool creation for automation Fast learner, adaptable to new challenges Mission & Values I am driven by a commitment to helping others succeed in their games and projects. Whether it's helping improve their games, help make new games or build up on the current games state. All things lead to challenges but I always try to find solutions to any challenges or blockages to ensure the tasks get done. I also love to offer ideas and incentives on the project to help make it grow or better so that the users/players get the best experience. What Sets Me Apart What sets me apart is I am passion driven in building games, not only do I love building them but grew up at a young age playing games. I excel in Unity, starting at a young age as a level designer on many small projects then years later expanding my knowledge into programming, and my approach combines passion and a goal to see the projects succeed. Continuous Learning Game development evolves quickly, and I stay current with emerging trends and technologies. I’m always expanding my Unity knowledge and open to exploring new approaches. Looking Forward I am currently looking for a full-time remote or On-site game development job in Level Design focusing either Mobile or Desktop/Console games. I welcome connections from professionals who share a similar passion for game development or gamers. Feel free to reach out if you're interested in getting to know me or feel I would be an asset to your team, or simply to exchange ideas. Let's connect and explore how we can contribute to each other's professional growth.

Experience

  • Director at Savage Pixel Studios Limited
    Oct 2019 - Present · 6 yrs 9 mos

  • Managing Director at HIBIKI entertainment
    Jul 2018 - Present · 8 yrs

  • Lead Level Designer at LILA
    Feb 2024 - May 2026 · 2 yrs 4 mos

  • Game Developer at MicroProse
    Jan 2023 - Jan 2024 · 1 yr 1 mo

    Working as a level designer, lighting artist and c# programmer on various games.

  • Procedural Worlds Pty Limited (Full-time · 6 yrs 9 mos)
    • Programmer and Content Developer
      2018 - Oct 2023 · 5 yrs 10 mos

    • Programmer and Content Developer
      Feb 2017 - Oct 2023 · 6 yrs 9 mos