Zürich Metropolitan Area
Product leader with a strong technical background and extensive experience delivering digital products in fast-paced, complex environments. As Head of Product, leads multi-functional teams across product, engineering, design, and business to define clear vision, strategy, and execution that drive measurable customer and commercial impact. Experienced in navigating complex stakeholder landscapes and leading large-scale product and organizational transformations. Adept at building high-performing Product organizations, scaling capabilities, and fostering cross-functional collaboration to accelerate innovation and speed to market. Combines analytical thinking, technical fluency, and pragmatic leadership to unlock team performance and deliver sustainable growth across digital platforms.
- Lead and mentor Product Owners across multiple digital products - Define product vision and roadmap aligned with business and user goals - Oversee product lifecycle to drive engagement and measurable outcomes
- Managed multiple sports related digital products, from concept to launch, and post-launch optimization - Interacted with stakeholders, designers, UX experts and developers in order to continuously deliver added value to end-users - Owned and prioritized product backlog - Negotiated with vendors on requirements, services and scheduled deliverables
- PO for internal project used as base for a wide range of company's product portfolio, namely the newest flagship LaparoS™ products. - Consulted in initiatives to increase scalability of product delivering and releasing. - Ensured synchronization of Scrum roadmap activities between internal project and company's products. - Analyzed and optimized Scrum processes for development and releasing of internal project.
- PO for internal project, creating, maintaining and owning the product backlog. - Led Gameplay team of 6-8 developers, recruited and onboarded new hires. - Introduced agile methodologies and effective development best practices to team to enhance development. - Tech Lead and primary point-of-contact for product management staff in projects for medical fields of General Surgery, Gynecology and Orthopedics. - Worked closely with Tech Leads of other development departments ensuring seamless cross-team planning and collaborative development.
- Worked as Gameplay Developer and Integration Engineer, taking part in a Scrum Agile setup. - Reviewed customer and end-user feedback, defining project specifications, and designed technology solutions that met or exceeded performance expectations. - Handled and managed integration of the different software components, while ensuring their inter-compatibility. - Created gameplay features for several products, while keeping in mind a platform-like software architecture. - Integrated medical hardware into product layer. - Studied medical procedures and interacted with doctors and medical experts in different medical fields.
My main role as a researcher in ADETTI-IUL was as software engineer and developer in several Virtual Reality projects. Additionally, I was responsible to maintain and manage our research laboratory, by managing the equipment through the entire team and building and maintaining two large-scale stereo projection systems. Projects involved: . QREN 7943 - CNG Conteúdos de Nova Geração : Refactor CaveHollowspace, a VR simulation software, to support multi-level game for educational purposes. . QREN 13852 - AAL4ALL Ambient Assisted Living for All : Develop software to measure and interpret emotions, through user's bio-signals, while navigating through an architectural space in a large-scale VR system.
Organization and instruction of sports and leisure activities. Organization of groups (participants aged between 5-18), in meals, personal daily routines and hygiene. Planning and evaluating of full day activities with the monitors team and coordinators.