Johann Dugge

Modeling & Simulation Analyst - Global Packing at Procter & Gamble

Brussels Metropolitan Area

About

Mechanical Engineer who loves to build and scale up to manufacturing new applications in product, packaging and packing, with particular interest in - numerical optimisation techniques & data visualisation - theoretical solid & fluid mechanics, finite elements, fluid-structures interaction - optics & machine vision, machine learning

Experience

  • Procter & Gamble (Brussels Area, Belgium)
    • Modeling & Simulation, Data Analyst - Global Packing
      Oct 2016 - Present · 9 yrs 9 mos

      Structural 3D Simulations of Packing Processes - Define requirements with internal customers - Develop / implement non-linear static and dynamic structural physics (Abaqus) - Validate, document, deploy and train practitioners to reapply ("democratization" ) - Develop novel optimization techniques Process Data Analytics - Exploratory process data analytics (Python) - Algorithm prototyping for real-time analytics of production processes - ML operationalization (data acquisition, processing and machine/operator feedback) - Dashboarding

    • Project Engineer - Packing
      Dec 2012 - Sep 2016 · 3 yrs 10 mos

      Regional Technology Owner (RTO) - End-of-Line Secondary Packing Equipment - From feasibility study to roll-out: best-value option analysis (BVOA), design specification, technical planning and development in close collaboration with 3 plants across Europe. Particular focus on cost-effectiveness, operability and enabling scale benefits through standard equipment meeting P&G global and the sites' particular requirements. Includes Accelerated Plant Experience in Italian plant. The purpose is to gain an in-depth understanding of our customers' (= plants) needs. - Start-up Leader for line relocation project. - Feasibility study on product stream optimisation for participation in the European E4Water programme waste reduction programme.

  • MSc Thesis: Thermal Modes for the Optimisation of Transient Thermo-Mechanics at ASML
    Mar 2012 - Nov 2012 · 9 mos

    In high-precision, high-speed machines, transient thermal stresses cause deformations that are difficult to compensate for on the short time-scale. To improve a structure’s (short-time) response to thermal loading the cooling layout can be modified, but this problem is not suitable for traditional optimising techniques. Thermal modes can be used to describe the transient response of a structure to an applied heat load analogous to responses to mechanical structures in structural dynamics. In this work, new measures for the significance of thermal modes to the optimisation problem have been identified. These measures are useful indicators in modal reduction techniques and for the optimisation algorithm. The information hidden in thermal modes has shown great potential in a newly developed heuristic sensitivity analysis worthy of further research.

  • Intern: Pack(ag)ing Modeling & Simulation Engineer at Procter & Gamble
    Jul 2011 - Dec 2011 · 6 mos

    Pack(ag)ing Modeling & Simulation Engineer • Development of FEA simulation solutions for liquids packing processes (Simulia / Abaqus) • Planning, execution and processing of model validation tests • Development and roll-out of feasibility study toolkit for end-of-line packing systems (MS Excel) • Upstream packing line technology investigation

  • Principal Product Development Engineer, Construction / Sliding Door Systems at Slide & Hide Systems
    Oct 2009 - Jul 2010 · 10 mos

    • Detailing for manufacturing and producing technical drawings (Autodesk Inventor) in close collaboration with the shop floor • Communicating requirements to suppliers in China and South East Asia • Analysing samples, optimising specifications to reduce manufacturing costs of existing products • Structural FEA (Autodesk Inventor) • Supporting Sales and Marketing with technical information and illustrations • Ideating concepts within the company’s core business and beyond

  • Intern: Marketing & Sales Support at Atlas Elektronik
    Jul 2009 - Sep 2009 · 3 mos

    • Implementing software for the generation of Digital Terrain Models from paper maps (Visual Basic, C++) • Establishing and populating a database from incoherent legacy sources and developing tools to cover sanity checks and layout automation (InDesign)