Richmond, California, United States
Founder of BinderMind, an AI governance and structured knowledge platform focused on helping teams control how AI-assisted work moves from draft output into trusted organizational knowledge. My background is production infrastructure for large scale studios. In other words, keeping extremely complex creative environments operational under real deadline pressure. That work shaped the BinderMind thesis: Real organizations do not fail because they lack text generation. They fail because their knowledge is scattered across legacy systems, fragile workflows, stale documents, institutional memory and tools that conflate context with authority. BinderMind is being built around a simple principle, AI output should not become trusted knowledge just because it sounds right. Teams require structured inputs, trusted sources, human review, approval paths, auditability, and clear separation between working material and authorized knowledge. BinderMind is built to solve how to keep AI-assisted work structured, source-aware, reviewable, auditable, and separated from approved organizational truth until a human-governed process makes it authoritative. We focus on the practical gap between how organizations believe their knowledge systems are designed to work compared to how they actually behave under pressure.
I keep Tippett Studio’s production infrastructure running across a complex mix of legacy systems, modern creative tools, and studio-specific workflows. The environment is not clean-room enterprise IT. It is real production infrastructure: aging systems, inherited architecture, specialized applications, fragile dependencies, and years of institutional memory that still have to support artists, producers, supervisors, and technical teams under deadline pressure. My work spans Windows, Linux, and macOS environments, including Active Directory, remote desktop infrastructure(PCoIP), workstation and server support, bulk software deployment, production application support, procurement, vendor coordination, troubleshooting, and day-to-day operational triage. I support platforms such as HP Anywhere / Teradici, Avid, ZBrush, Unreal Engine, Autodesk Media & Entertainment applications, PDQ, Rocky Linux, and other studio-specific systems. In practical terms, my job is to keep the studio operational, preserve technical continuity, and make sure artists have the tools, access, systems, and support they need to keep making the work.