Madrid, Community of Madrid, Spain
Senior Concept Artist with 12 years of experience in the game industry. Highly skilled at creating high-quality work in various styles of concept art. With great adaptability and flexibility to shift between projects in different production cycle. Some projects I was part in: Metro Awakening VR, Mato Anomalies, Project GAIA, Torchlight 2 Mobile, etc.
Commission/Contract works include concept art, illustrations, and matte paintings for clients in the game and film. Some projects I’ve worked on: Metro Awakening VR, Vertigo Games, NL September 2022 - January 2023 Created character concept art by art director’s brief. Delivered high quality concept art with callout sheets, material indications for 3D department to work on. The born sinner (Short), Jeff&Tony Production, US July 2021 - October 2021 Created matte paintings for a few mins of shoot content. Bad Guy (Short), Wizard Genius Productions, US April 2021 - June 2021 Worked with the director on visual development and stylization, created color script, environment design and layout, stylized textures.
Worked closely with Art Director to refining the artistic direction of the game Mato Anomalies, a modern fantasy JRPG. Worked with narrative designers and delivered key frames and illustrations based on the script. Redesigned entire dungeon maps by creating great amount of works such as VFX concept, mood concept, and props. Proactively communicated with design and 3D departments and provided solutions and supports.
Brainstormed with the team on the world building of project GAIA, conducted extensive research from real world evidence in the aspects of habitually and culturally. Created production concept art such as characters, environment, weapons, and props.
Created concept art for characters and environments for unannounced projects. Developed environment art style and created the art guideline. Mentored Junior Artists, providing guidance and feedback.