Denver, Colorado, United States
PHANTORI is a premier multimedia project and creative pseudonym led by composer and systems architect Jeremy Dickinson. Operating under the umbrella of BioSpark Studios, PHANTORI crafts immersive, deeply conceptual sonic landscapes that blur the lines between high-fidelity sound design and mythic worldbuilding. Best known for pioneering a rich, signature blend of dream pop, darkwave, and ambient electronic textures, the project explores complex narrative ecosystems—such as The Shadow Architect and Xyrona Prime—through meticulous audio production. By weaving recursive loops, trip-hop rhythms, and striking, multi-layered vocal personas into what they term "golden-indigo paradoxes," PHANTORI creates alluring, non-linear listening experiences that challenge the boundaries of time, space, and traditional song structure.
AI-first software designer with a demonstrated ability to move from concept to deployed system in hours. I build production-ready tools through LLMs, agentic coding systems, and structured AI workflows, applying strong architectural judgment to ensure quality even when code is AI-generated. My stack centers on TypeScript, React, Google AI Studio (Gemini API), and Firebase. I thrive in ambiguous, fast-moving environments and consistently deliver internal tools with outsized impact relative to delivery time. ----------------------- ----------------------- ----------------------- • AI-Driven Development • TypeScript / React / • Rapid Prototyping & & Agentic Workflows Firebase Iterative Design • Google AI Studio & • Modular System • Simulation & Gemini API Integration Architecture State-Driven Systems • Prompt Engineering & • Plugin & Addon • High-Velocity Task Decomposition Frameworks Internal Tooling • Systems Thinking & • Cross-Domain Problem • Security Clearance Architecture Evaluation Solving Eligible ----------------------- ----------------------- -----------------------
Content Creator for various projects.
Currently working mostly in Houdini and Unity 3D with a focus on procedural asset creation and ML-Agents. Projects include a fan MMORPG based on the ElfQuest Series by Richard and Wendi Pini. BioSpheres and BioSpark. The BioSpheres are Procedurally Generated Biomes and BioSpark is an AI that procedurally creates creatures and organisms to populate the BioSpheres. Each Creation uses a neural network and genetic algorithm to train it's behaviors using the Biomes as input. And Lastly, DragonLord. A Dragon Flying game based very loosely on the old arcade game Joust. Except your on Dragons and it's in 3D and your goal is to become the Dragon Lord. That's about it at the moment. Thinking of a game based on Rikki Tikki Tavi. But still fleshing that one out. I was thinking about making the little boy return from graduate school as an archeologist and as he travels the world exploring; Rikki Tikki Tavi is there fighting snakes in Egypt, the Amazon, etc... Anyways, just an idea at this point. Feel free to contact me for any reason. I will get some renderings up soon.