Bratislava, Slovakia
I build computational design tools for architects and designers. My central interest is constraint-based design — systems where the creative act is formulating rules and relationships rather than producing form directly. I co-created Monoceros, the only Wave Function Collapse solver built for architecture (Grasshopper, 22,000+ downloads), and have spent 6 years developing theory and practice around discrete spatial assembly. I also spent 3 years as CTO of a deep-tech startup, building automated spatial layout systems using constraint satisfaction, evolutionary algorithms, and multi-objective optimization. I've taught computational design at UCL Bartlett, University of Toronto, and Academy of Architecture Amsterdam, led 50+ international workshops, and in 2012 curated the Slovak and Czech pavilion at La Biennale di Venezia. Currently developing the next generation of constraint-based design tools. Open to consulting engagements, teaching collaborations, and the right technical leadership role in computational design, design technology, or applied research.
Monoceros is the only Wave Function Collapse solver built for architecture - a Grasshopper plug-in for discrete spatial assembly where designers define parts and connection rules and the solver fills any envelope with valid, gap-free arrangements. Originally co-created with Ján Tóth at Subdigital in 2020, now developed independently as a commercial product with free and paid tiers. 22,000+ downloads.
Computational design studio. Co-created Monoceros (Wave Function Collapse solver for Grasshopper), H.U.R.B.A.N. Selector (voxel-based evolutionary morphing tool, exhibited at MAK Vienna), and interactive architectural models and installations for HB Reavis and JTRE. Led a team of 4.
Led computational design workshops at 15+ universities and institutions across Europe, including IAAC Barcelona, IUAV Venice, FA STU Bratislava, TU Košice, and University of Białystok. Topics: parametric design, algorithmic geometry, robotic fabrication.