James Roosevelt

Head of Technology at Nexus Studios

Long Beach, California, United States

About

Technology leader with a demonstrated history of working in the entertainment, marketing, and advertising industry, for the worlds biggest clients. Extensive experience directing engineering organizations in the development of cutting-edge XR, games, and mobile platforms. Committed to pushing the boundaries of software development through technical governance, emerging tech adoption, and people-first leadership.

Experience

  • Head of Technology at Nexus Studios
    Jun 2025 - Present · 1 yr 2 mos

    As the head of technology at Nexus I lead a 30-person multi-disciplinary engineering organization in the end-to-end delivery of a client flagship mixed reality product. I set the technical vision and strategy across a full-stack architecture spanning Web, Rust & AWS Backend, and frontend mixed reality experience built with Android Studio. I serve as the executive-level technical liaison between Nexus and our client's leadership.

  • Trigger XR (7 yrs 3 mos)
    • Director of Technology
      Aug 2023 - Jun 2025 · 1 yr 11 mos

      Elevated from Engineering Manager to Director, assuming ownership of company-wide technical strategy, departmental goal-setting, and emerging technology awareness. Drove annual technology roadmaps aligned with company vision and partnered with executive leadership on long-term growth planning.

    • Engineering Manager
      Jan 2022 - Aug 2023 · 1 yr 8 mos

      Transitioned from individual contributor to engineering management, providing oversight and architectural guidance across unity projects. Planned development resources across active projects, established workflows, and worked closely with multi-disciplinary departments to ensure smooth delivery.

    • Senior Software Engineer
      Apr 2020 - Jan 2022 · 1 yr 10 mos

      As a senior engineer I have had the opportunity to grow into a multitude of new areas within Trigger. I have taken on new challenges in team and project management, oversight, hiring, and mentorship. In addition I have been able to continue to expand my previous responsibilities as an engineer and get hands on with the latest mixed reality hardware and software.

  • Engineer at MEDL Mobile
    Feb 2012 - Apr 2018 · 6 yrs 3 mos

    We've fine tuned a process that builds great mobile technology. Since 2008 MEDL Mobile has helped to architect, design and develop hundreds of mobile technologies alongside a storied list of innovative companies and people. Our apps have reached as high as number one on the app store. Our technology has been deployed in automobiles, surgical suites, restaurants, financial institutions, Hollywood studios, art studios and on tens of millions of mobile phones around the world. With their creative prowess, our team of problem solvers and disruptive thinkers embark on each project with the technical aptitude and openness it takes to deliver forward thinking technology on time and ahead of the times each time. As an Engineer at Medl, I must be precise and adaptable. I often work alone or with a small team of developers to deliver some of the most cutting edge applications on the market. In my time here, l I have had the opportunity to work on a wide array of applications and platforms including, and certainly not limited to, the following: - Location based games - Single player games - Multiplayer games - Online social games - Video streaming applications - Health Management applications - Service based applications - Social applications - Client based applications Software: Unity3D, Android Studio, Xcode Languages: C#, Java, Swift, Xml, JSON

  • Computer Salesman at Best Buy
    Jan 2011 - Jan 2012 · 1 yr 1 mo