Long Beach, California, United States
Technology leader with a demonstrated history of working in the entertainment, marketing, and advertising industry, for the worlds biggest clients. Extensive experience directing engineering organizations in the development of cutting-edge XR, games, and mobile platforms. Committed to pushing the boundaries of software development through technical governance, emerging tech adoption, and people-first leadership.
As the head of technology at Nexus I lead a 30-person multi-disciplinary engineering organization in the end-to-end delivery of a client flagship mixed reality product. I set the technical vision and strategy across a full-stack architecture spanning Web, Rust & AWS Backend, and frontend mixed reality experience built with Android Studio. I serve as the executive-level technical liaison between Nexus and our client's leadership.
Elevated from Engineering Manager to Director, assuming ownership of company-wide technical strategy, departmental goal-setting, and emerging technology awareness. Drove annual technology roadmaps aligned with company vision and partnered with executive leadership on long-term growth planning.
Transitioned from individual contributor to engineering management, providing oversight and architectural guidance across unity projects. Planned development resources across active projects, established workflows, and worked closely with multi-disciplinary departments to ensure smooth delivery.
As a senior engineer I have had the opportunity to grow into a multitude of new areas within Trigger. I have taken on new challenges in team and project management, oversight, hiring, and mentorship. In addition I have been able to continue to expand my previous responsibilities as an engineer and get hands on with the latest mixed reality hardware and software.
We've fine tuned a process that builds great mobile technology. Since 2008 MEDL Mobile has helped to architect, design and develop hundreds of mobile technologies alongside a storied list of innovative companies and people. Our apps have reached as high as number one on the app store. Our technology has been deployed in automobiles, surgical suites, restaurants, financial institutions, Hollywood studios, art studios and on tens of millions of mobile phones around the world. With their creative prowess, our team of problem solvers and disruptive thinkers embark on each project with the technical aptitude and openness it takes to deliver forward thinking technology on time and ahead of the times each time. As an Engineer at Medl, I must be precise and adaptable. I often work alone or with a small team of developers to deliver some of the most cutting edge applications on the market. In my time here, l I have had the opportunity to work on a wide array of applications and platforms including, and certainly not limited to, the following: - Location based games - Single player games - Multiplayer games - Online social games - Video streaming applications - Health Management applications - Service based applications - Social applications - Client based applications Software: Unity3D, Android Studio, Xcode Languages: C#, Java, Swift, Xml, JSON