James Cook

Level Designer

United Kingdom

About

Level Designer currently working at Cloud Imperium. I believe in a fail fast, test often and an iteration-based design philosophy. I have over 5 years experience in the games industry. Most of my experience includes working on AAA projects with large cross-discipline teams, with experience working on AA projects too. I have worked in Unreal for most of my professional career, as well as for personal projects since the release of UE4. Unreal isn't the only engine I have used however, I have explored other engines and their scripting tools with evidenced portfolio pieces. Other experience in the industry includes working as a QA tester for 9 months at Rockstar. For 5 years I worked as a 3D Artist, working on realistic product and interior renders. I am familiar with the 3d packages Blender, 3ds Max, and Maya. I have also used photoshop extensively as a 3D Artist and a Level Designer in the games industry.

Experience

  • Level Designer at Cloud Imperium Games
    Feb 2026 - Present · 5 mos

  • Level Designer at Wargaming
    Apr 2023 - Nov 2025 · 2 yrs 8 mos

  • Associate Level designer at CCP Games
    Aug 2022 - Mar 2023 · 8 mos

  • Game Designer at Wargaming
    Jan 2022 - Jun 2022 · 6 mos

    -Designed Heroes on a Hero-Based tactical vehicle combat game in UE4. -Created and updated concept documents for Heroes -Prototyped abilities using Blueprints and Gameplay Ability System in UE4. -Iterated Heroes based on feedback -Worked with a multi-discpline team

  • 3D Artist at Wren Kitchens
    Mar 2020 - Feb 2021 · 1 yr