Jacob Harrison

Sr. Software Engineer @ Vermeer

Corona, California, United States

About

Seasoned full-stack engineering leader with 13+ years of experience delivering high-impact products & services.

Experience

  • Senior Software Engineer at Vermeer
    Nov 2023 - Present · 2 yrs 9 mos

    • Co-led development on AugNav, an online XR mission planning software for the A2E (an autonomous initiative) with AFSOC; built leveraging Unity (with MapBox and Scrimmage for simulation) with a persisted real-time multiplayer service • Currently developing VPS Maps, a private web-based mission management service that integrates with a custom autonomous flight system (VPS)

  • Founder, Engineer, Designer at FRACTALITY
    Jun 2019 - Oct 2023 · 4 yrs 5 mos

    Founded an independent development studio that develops an internal game IP, provides software development tools on the asset store(s), and offers software development services. The vast majority of development, design, management, and publishing were all handled by myself while working under Fractality. These products were designed, developed, and published: • OURO (https://www.playouro.com) is a cosmic online trading card battler for mobile platforms developed in Unity

  • Trigger XR ()
    • Principal Software Engineer
      Apr 2020 - Jan 2021 · 10 mos

      • Led development on Verizon - AR Pro Interactive app, a mobile AR experience with a rotating catalog of volumetric captured athletes and custom visualization • Closely worked with engineers to mentor their technical skills and execution, creating tech talks on advanced subjects such as architecture, automation, and pipelines • Assisted in standardizing technical documentation, creating flow charts, and TDD templates • Coordinated with production for project estimation and task creation for all lifecycles • Continue to establish, iterate, and provide new core technology solutions in coordination with other developers

    • Senior Software Engineer
      Sep 2017 - Apr 2020 · 2 yrs 8 mos

      • Led development on General Mills - Star Wars - Cereal AR module which integrated into the official Star Wars mobile application, where users could scan targets on cereal boxes to trigger AR mini-games • Led development on Black Eyed Peas - Masters of the Sun - In-Concert AR experience that used audio recognition to trigger and sync AR experiences during an international BEP tour • Led development on Honda - Mountain View - Dream Drive where we interfaced with data from a driving car via a socket server to drive around in a digital themed world to Trolls; users viewed through a VR Oculus headset that was integrated into the car (only used internally) • Designed and built an interfacing wrapper for many Unity AR experiences to integrate into the official native Star Wars mobile app • Assisted as a senior developer on many other projects to provide expertise on architecture, systems, pipelines, or UI • Revamped core architectural patterns away from anti-patterns (i.e. singleton to service locator), and re-wrote outdated legacy services for a lot of common functionality needed on all Unity projects

    • Software Engineer
      Oct 2016 - Sep 2017 · 1 yr

      • Led development on Honda Dream Drive for CES 2019, where we developed a client in Unity with an interactive on-rails experience • Led development on Unannounced Honda XR project leveraging Microsoft HoloLens to visualize conceptualizations at full-scale with 6dof to view it from every angle • Coordinated with senior developers to establish standardized core technology repository and practices • Established CI/CD automation utilizing Jenkins along with custom build scripts to handle making and uploading builds & assets • Initiated standardization of common Git practices to utilize GitFlow processes to help leverage CI/CD to it's full capabilities

  • Kabam (4 yrs 3 mos)
    • Senior Software Engineer
      Jan 2015 - Apr 2016 · 1 yr 4 mos

      Worked on the client for Star Wars: Uprising and Spirit Lords, both of which are online action RPGs released on iOS & Android developed utilizing the Unity game engine. • Assisted with the release of Spirit Lords with a focus on UI stabilization leveraging NGUI • Implemented many features (crew, crew runs, merchants, abilities equip, chat, mail and friends) within a tight deadline that were based on legacy code from Spirit Lords • Developed revamped implementations of socialization for more engaging features while refactoring & expanding core systems to provide needed functionality • Provided and coordinated solutions for feature builds, automation, and tools to improve build stability and iteration speed while in development

    • Software Engineer
      Feb 2012 - Dec 2014 · 2 yrs 11 mos

      Worked on the following Flash web games: Battleshard, The Hobbit: Armies of the Third Age, The Godfather: Five Families, and Dragons of Atlantis. • Launched and developed two games (Battleshard and The Hobbit) leveraging client-server architecture • Created & managed multiple proprietary UI system(s), while providing development on new UI features • Continued to release features and content to production, refactor & stabilize existing systems, and improve (asset & build) pipelines on multiple titles • Setup and managed continuous integration leveraging Ant and Jenkins