Jacob Pickering

Cg Generalist - Lighting Td - Look Dev - Environment Artist - Autodesk Maya - 3ds Max - Zbrush - Blender

Cornwall, England, United Kingdom

About

Hi, I'm Jacob and I am a CG Generalist who has been passionate about CGI and VFX from a young age. I have worked on many projects, creating scenes from start to finish, but I also love the collaborative nature of working in a team. I have skills in ; modelling, texturing, lighting, rendering and I have experience working with a range of software, such as; Maya, 3ds max, Zbrush, Mudbox, Nuke, After Effects, Photoshop. I like to think I am very methodical in my work. I love problem solving and overcoming new challenges. I have worked in studios as part of a team and solo as a freelancer and I am quite comfortable in either role. I am always looking for new projects to get my teeth into and push my skills to a higher level. If you have a project, then I'd love to hear from you.

Experience

  • Sanders Studios (Full-time · 3 yrs 1 mo)
    • Digital Artist
      2016 - 2019 · 3 yrs

      Creating digital artwork Architects and designers for marketing purposes. Working with clients to develop designs. Creating animations for infographics & advertising. Managing a team to hit key milestones and tight deadlines. Responsible for the maintenance of the inhouse render farm. Testing and experimenting with new technologies to enhance/streamline in the production pipeline.

    • Digital Artist
      2016 - 2019 · 3 yrs

    • Digital Artist
      2016 - 2019 · 3 yrs

  • Generalist at Spidereye
    2015 - 2016 · 1 yr

    Compiled various assets into master scenes to be rendered. Created lighting for animations. Composited rendered assets. Modeled,textured and rigged props, characters and environments.

  • CG Generalist at Spider Eye Animation Studios
    2015 - 2016 · 1 yr