Chico, California, United States
Hello, I'm Jack Stevenson! I’m a Junior at California State University, Chico pursuing a B.S. in Computer Animation and Game Development with a minor in Computer Science. I have 12+ years of both classroom and self-directed game development across Unity, Unreal, Java, and Python. I recently placed 2nd at the 2025 Excellence in Computer Graphics Awards at Chico. I've excelled as a developer in group projects utilizing Agile Development and SCRUM. I love to learn and experiment with code, and I’m excited to pursue my dream of working professionally as a software or game developer.
● Created the Android game ‘Surrounded’ using C# and Unity in collaboration with 2 team members. ● Made an optimized AI manager to handle large hordes of zombies without stuttering on mobile devices. ● Developed weapons, equipment, and level/reward systems for players to engage with. ● Frequently 'Kleenex tested' with members of our target audience for reliable feedback.
● Programmed the game Escape the Devil's Saloon using Unreal Engine with 4 other team members. ● Dramatically improved game's player movement, projectile systems, and weapons systems. ● Developed vibrant shaders, custom post processing effects, and stylized particle effects. ● Used SCRUM workflow to streamline development.
● Developed a “Resident Evil 7” mock-up environment using C# with project team. ● Fully modeled and programmed a dynamic “Crate Monster” with modular assembly, animation and destruction. ● Built intuitive game systems for interaction, inventory and equipment. ● Earned 2nd place at the 2025 Excellence in Computer Graphics Awards.
● Created and developed the game Sky Striders. ● Developed visual effects, using C# and Unity Game Design. ● Utilized Agile development with team to quickly define and refine features.
● Developed the game Zombie Mechanic in two days alongside level designer. ● Programmed robust systems using concepts like Composition over Inheritance and Object Pooling. ● Defined efficient, streamlined workflows for compressed timelines.
● Volunteered at a computer programming camp ● Advised and helped students learn the programming language C# ● Reviewed programs and taught students how to debug their computer code
● Developed multiplayer game concept and programmed source code for the game 'Catch Me If You Can' on Steam. ● Designed enticing game characters, objects, and environments. ● Programmed gameplay logic and player networking in the Unity Engine. ● Tested and deployed updates to Steam using automated GitHub build workflow.