Ivan Yadak

Technical Artist (3D Generalist)

Ukraine

About

I have more than 5 years of experience in 3D modeling and 7 years in 2D design, including creating fonts. Has extensive experience with Unity, from scene and lighting setup to basic C # knowledge. Most of the time I worked on hyper-casual projects. I love them and love working on them! Skills: High-poly modeling, Low-poly modeling, Sculpting, Texturing, Animation, Baking, Rendering, Level design, Scene and lighting setup in Unity, UI/UX design

Experience

  • Technical Artist at NDA
    Apr 2025 - Present · 1 yr 4 mos

    Slot game development. Integration of 2D graphics, spine and bitmap animations. Positioning and layout, coding, and config settings. Custom engine development. Materials and effects management, optimization

  • Technical Designer at Playrix
    Oct 2023 - Apr 2025 · 1 yr 7 mos

    Worked on the project Fishdom, one of the company's top games. It occupies the top games in the casual match-3 category. Worked on several sub-games - "Mini-games", "Expeditions". A diverse pipeline of work, which included working with scripts, setting up flowcharts, preparing and setting up art inside the engine, layout, setting up font styles, searching for bugs and eliminating them, level design, connecting scripts, etc

  • 3D Generalist at Lazy Giant Games
    Jan 2022 - Dec 2023 · 2 yrs

    Making full art pipeline for hypercasual games. Assembling a scene into a Unity, setting up lighting, creating a UI, VFX, level design. Modeling characters and objects, texturing, animating, selecting sounds and effects, level design, creating assets.

  • 3D Generalist Lead at Vira Games
    Jan 2021 - Dec 2021 · 1 yr

    Creation of full-fledged hyper-casual projects. Train staff and help with their tasks. Setting up a scene in Unity, working with materials and shaders, animation and modeling of characters and environments.

  • Technical Artist at VISARTECH
    Jul 2020 - Dec 2020 · 6 mos

    Work on various types of projects, including hyper-casual, simulators and photorealistic. Modeling, animation, texturing, level design, scene and lighting setup in Unity. Optimizing game assets, setting up LODs, creating shaders