Pakistan
4 years of experience in developing and engineering cutting edge 3D simulations for virtual reality (VR Batting), medical content for visualization (Stanford Anatomy AR/VR) and physics simulations for low end devices. Besides my primary responsibilities as a Senior Software Engineer, I like to keep myself engaged with solving problems related to computer graphics, developing game mechanics and tools for game engines. I have good knowledge & understanding of procedural content generation and shaders.
- Developing features of a medical visualization (human anatomy) product for a startup based out of Stanford University (Stanford School of Medicine) in Unity3D game engine. I've had the experience to work with Virtual Reality (Occulus Rift), Augmented Reality (AR), Zspace and my responsibilities also include making the product ready for mobile (IOS, Android) and Desktop/Web platforms. - Developed and designed cross platform (IOS, Android, PC/MAC, Web) gamified interactive 3D highschool physics lab simulations.
Process Automation Division