Placentia, California, United States
I am a Game Developer with a focus in Gameplay Engineering, and have led cross functional teams in order to create innovative digital gaming experiences. I am highly experienced in mobile games. I have worked in the Unity and Unreal game engines. I’ve also worked with Phaser to create HTML5 games! I’m comfortable using JavaScript, C#, and C++ programming languages to make games come to life!
• Leader of the SparkLabs creative team in charge of gaming and non-gaming playable advertisements • Managed a cross-functional team of 15 developers and designers, producing over 200 playable ads, increasing campaign engagement by 40+% • Developed playable game ads of various gameplay genres including but not limited to puzzle, RPG, action, platformers, shooters, and more using Unity, Phaser, Phaser Editor and JavaScript
• Led a team of 5 game developers to efficiently produce a variety of playable mobile game advertisements • Developed 100+ playable game ads of various gameplay using Phaser, Phaser Editor and JavaScript • Worked on popular IPs such as Clash of Clans, Candy Crush, Angry Birds, and Raid Shadow Legends
• Developed 50+ playable game ads of various gameplay genres using Phaser, Phaser Editor and JavaScript • Contributed heavily to Utility systems and created custom particle effects • Made prefabricated systems to work within multiple playable ads