Bend, Oregon, United States
Building environments and games has been the focus of my life. As a young teenager I started building levels for Team Fortress Classic and Counter-Strike - I haven't looked back since. The passion I have for environments and games development spans multiple decades and professionally nearly two decades. Throughout my career, I’ve worked across multiple console generations and adopted a variety of production philosophies. I've contributed to linear, wide-linear, open-world, and multiplayer game designs, each presenting its own set of challenges and approaches to art and world development. Today, I lead by example when it comes to quality and process. I use my experience to fill gaps, mentor to build a team, and ensure the we stay aligned and move forward toward shared goals. I believe in collaborative leadership and supporting my colleagues to help the team succeed as a whole. Game development is constantly evolving, no two years are the same, and every project presents new challenges. I thrive in this ever-changing environment, adapting to the unique needs of each project and team. With experience leading teams, refining pipelines, and managing large volumes of content, I stay focused on delivering high-quality results, regardless of the project's scope or direction.