Springfield-Branson, Missouri Area
I am a 3D Artist with over 6+ years experience in modeling including asset creation, retopology, sculpting, and UV creation with both hard-surface and organic assets. I also have 5+ years experience in the creation of materials, lighting setup, and level building in game engines such as UE4/5 and Unity.
Involved with different 3D art mentorships, including a 3D Environment Art mentorship with instructors from Think Tank. Continuing to develop my core skill set and beyond to further my 3D career growth through these mentorships and portfolio projects.
Working directly with scanned assets in a 3D environment, focusing on a high level of detail and texture creation. Duties include 3D modeling, optimizing UV layouts, photorealistic texturing, and WebGL implementation into an interactive and customized 3D renderer using Visual Studio code. Projects are from household name clients such as SanMar, Stanley, and Xbox, are extremely high volume, and require a large focus on time management to meet tight deadlines in order to maintain accurate time estimates and overall budgets.