Hui Yun Teh

UX Designer | QA Engineer

Singapore

About

Graduated from Bachelor of Arts User Experience and Game Design at Digipen Singapore. A curious individual who constantly looks out for problems to solve and has a strong knowledge in design thinking process, experience in wire framing, prototyping and user testing. Also a good team player that is open minded and open to feedbacks. Improving and understanding user experience is my calling. My passion is creating better experiences for everyone with tech. Would love to connect with anyone to learn and discuss further! Looking out for opportunities in UX Design. Portfolio: tehhuiyun.com

Experience

  • Quality Assurance Intern at Vertis
    Feb 2026 - Present · 5 mos

  • UIUX Design Intern at Taidii Pte Ltd
    Apr 2025 - Jul 2025 · 4 mos

    - Designed user interfaces to enhance usability and user engagement. - Conducted user research and usability testing to gather actionable insights. - Analyzed user feedback to identify pain points and improve overall user experience. - Collaborated closely with product managers and developers to ensure effective implementation of design. - Created and maintained user guides to support new feature rollouts

  • UX Designer Intern at Monetary Authority of Singapore (MAS)
    Aug 2023 - Apr 2024 · 9 mos

    Over 8 months, I collaborated with various stakeholders to enhance their pages on the MAS website, refining content and redesigning their page layout. Additionally, I designed the mobile layouts using Figma. I also worked on an internal system playbook with my team, aiding MAS colleagues in navigating our systems efficiently. Prior to this, I conducted user research to identify usage patterns and areas for improvement, ensuring our solutions align with user needs.

  • Game Designer Intern at Gaming How
    Oct 2019 - Mar 2020 · 6 mos

    In the span of 6 months, I created 4 different games using 3D Unity by collaborating with other interns. Each game required conceptualization and ideation to find out what users would enjoy. Scope of work includes designing each game level and assets through tools such as Procreate and Photoshop as well as conducting playtesting with actual customers and gathering feedback iteratively to further improve the games.