Hosh Tachmuradov

Sr. SDE at Amazon

Soquel, California, United States

About

Experience

  • Amazon (11 yrs 1 mo)
    • Sr, SDE
      Sep 2022 - Present · 3 yrs 10 mos

      Alexa Mobile, Device & Services - Mobile

    • Sr. SDE
      Apr 2020 - Oct 2022 · 2 yrs 7 mos

      Last Mile Delivery Product & Tech

    • Sr. SDE
      Oct 2018 - Apr 2020 · 1 yr 7 mos

      Alexa Mobile, Device & Services - Mobile

  • MTS at OnLive
    May 2013 - Jun 2015 · 2 yrs 2 mos

    • Developed infrastructure to allow OnLive users to access games owned on Steam via cloud platform. • Wrote an extensive “hooking” library to shim various WinAPI functions to force optimal content execution for OnLive cloud infrastructure. • Architected and implemented VM hosting environment. Wrote ruby script that creates a virtual machine specified by request on demand. • Wrote desktop capturing modules that captured desktop image and audio data from user domain and passed captured data to host domain. • Wrote application for encoding audio data using CELT audio encoder. • Wrote application for encoding video data using Nvidia NvFBC video encoder. • Prepared numerous demos for potential partners. • Debugged and optimized various components that include user input (game controllers, keyboard, mouse), managing user saves, content migration and distribution.

  • MTS at CiiNOW
    Sep 2012 - May 2013 · 9 mos

    • Integrated, tested and benchmarked AMD Video Coding Engine. • Created proxy IAudioClient interface for capturing audio data from a running application. • Wrote function “hooks” to shim various WinAPI functions to force execution optimal for CiiNOW cloud infrastructure. • Debugged and optimized various components that include user input (game controllers, keyboard, mouse), managing user saves, content migration and distribution.

  • Game Services PlayPack at OnLive
    Jun 2011 - Aug 2012 · 1 yr 3 mos

    • Ported more than a hundred games to service. This role required monitoring, analysis and debugging of game processes under all possible scenarios to insure flawless execution of them on OnLive's game hosting environment. • Wrote function “hooks” to shim various WinAPI functions to force execution optimal for OnLive cloud infrastructure.

  • Software Developer at CloudFlare, Inc.
    Jun 2010 - Aug 2010 · 3 mos

    Summer Internship • Wrote a custom backend to open source software PowerDNS to improve and speed up the lookup and storage of DNS zone records. As a part of the solution, I used Google Protocol Buffers to structure and serialize DNS zone records. • Wrote associated benching and testing scripts.