Leicester, England, United Kingdom
I am a Gaming Artist and 2D Animator with 12+ years of experience creating high-quality animations, game assets, characters, environments, props, and visually engaging experiences for game development projects. Most recently, I worked as a 2D Animator at MadOverGames, where I created animations for in-game characters, objects, and environments, maintained visual consistency across projects, collaborated closely with designers, and contributed creative ideas during the concept and production stages. My work has been recognized through performance awards, cash prizes, and top-performer recognition. Before that, I worked as a 3D Gaming Artist and 3D Animator at Miracle Studios, where I developed 3D models, textures, characters, environments, props, rigs, and game-ready assets. This gave me strong experience across both 2D and 3D production pipelines and helped me adapt to different art styles, project needs, and game design requirements. My core strengths include 2D character animation, Spine animation, Adobe Photoshop, Unity-based animation, 2D art, 3D design in Unity, basic VFX, realistic animation, game asset creation, and smooth character movement. I enjoy building animations that feel natural, polished, and aligned with the visual identity of the game. I also hold an MBA from Coventry University with a specialization in Artificial Intelligence, which adds a business and technology perspective to my creative background. This helps me understand not only the artistic side of game production, but also project goals, collaboration, innovation, and the growing role of AI in creative industries. I am currently open to opportunities in: 2D Animation | Game Art | Character Animation | Spine Animation | Unity Animation | 3D Game Art | Mobile Game Art | Game Asset Production Portfolio: behance.net/himanshikapoor
• Created high-quality 2D animations for in-game characters, objects, environments, and visual elements. • Produced smooth and visually appealing character animations aligned with game style, reference guidelines, and project requirements. • Collaborated with character designers, artists, and game teams to ensure animation accuracy and visual consistency. • Contributed creative ideas during the concept and animation planning stages. • Maintained visual coherence across multiple projects by following established art direction and reference styles. • Used tools such as Spine, Adobe Photoshop, and Unity to support game animation workflows. • Managed timelines effectively to meet production deadlines, milestones, and project goals. • Recognized through multiple awards, cash prizes, and top-performer achievements for consistent quality and contribution.
• Created high-quality textures for 3D models based on game art direction and visual requirements. • Supported 3D asset production by ensuring textures were clean, polished, and suitable for game environments. • Contributed to visual development for game-related 3D assets.
• Created 3D models, textures, characters, environments, and props for game development projects. • Developed visually appealing game assets that supported the overall look and feel of each project. • Rigged and prepared 3D character models for animation integration. • Worked with game designers, animators, and developers to integrate 3D assets into game environments. • Adapted to different art styles and project requirements across multiple gaming experiences. • Received performance recognition and a cash prize for strong contribution and quality of work.