Hadi Abilmona

Sound Designer/Engineer & Music Composer | Immersive & Interactive Audio Expert

Hamburg, Hamburg, Germany

About

As a sound engineer, sound designer, and psychology student, I work at the intersection of audio, technology, and human perception. My projects span film, advertising, games, immersive installations, and spatial 3D audio for VR, planetariums, and live concert formats. Profile Since 2014, I've been crafting sonic worlds that carry emotion, deepen storytelling, and transform spaces into immersive experiences. From on-set recording to post-production and interactive audio concepts, I combine technical precision with creative artistry. Recent years have brought collaborations with production companies, museums, theaters, and immersive exhibition spaces. What Defines My Work - End-to-end audio workflow: Recording, editing, sound design, mixing, and spatial audio for linear/non-linear and interactive media - Strong team collaboration and clear communication with directors, producers, curators, and developers. - Versatile experience across live and studio environments—theaters, museums, immersive spaces, and games Tools & Expertise - DAWs: Nuendo, Logic Pro X, Ableton Live, Reaper, Max MSP - Middleware & Engines: FMOD, Wwise, Unity, Dante networks - Spatial Audio: Ambisonics, object-based, binaural, channel-based (3D/quad setups for installations, VR, concerts) Current Focus Alongside my professional work, I'm pursuing psychology studies at FernUniversität Hagen, deepening my understanding of perception research to create more intentional connections between sound, cognition, and emotion. I'm open to collaborations, freelance projects, and positions where audio isn't just functional—it's central to the experience.

Experience

  • Sound Designer & Audio Engineer at Freelance
    Jul 2015 - Present · 11 yrs 1 mo

    Freelance sound design and audio engineering. Specialist in immersive and interactive audio for multimedia productions. Sound design, recording, mixing, and mastering across multiple formats with 20+ projects including games, immersive installations, film, podcasts, and live events. Technical expertise in DAWs (Nuendo, Pro Tools, Ableton), spatial audio (Ambisonics, VBAP, binaural), and game audio middleware (FMOD, Wwise).

  • Sound Engineer at PINKTUM
    Sep 2024 - Jan 2026 · 1 yr 5 mos

    Continuous practice as an audio engineer & sound designer in education/e-learning. Collaboration with editorial, production, and media production teams to integrate audio into the overall package of video, animation, and interactivity. Quality control: maintaining technical standards (loudness, intelligibility, translation versions), identifying and fixing errors before content goes into the international library. Workshop lecturer for internal audio training and professional development at PINKTUM. - Kontinuierliche Praxis als Tonmeister & Sounddesigner im Bereich Bildung/E‑Learning. Zusammenarbeit mit Redaktion, Producing und Media‑Production, um Audio ins Gesamtpaket aus Bild, Animation und Interaktivität zu integrieren. Qualitätskontrolle: technische Standards (Lautheit, Verständlichkeit, Übersetzungs‑Versionen) einhalten, Fehler finden und fixen, bevor Content in die internationale Library geht. Leitung interner Audio-Workshops zur fachlichen Weiterbildung bei PINKTUM.

  • Sound Engineer at The Berlin University of the Arts
    Oct 2024 - Dec 2025 · 1 yr 3 mos

    Led the Audio Department at UNI.T Theater, overseeing all sound-related technical and creative aspects. Technical Audio Management: Management and maintenance of sound studios and audio equipment for productions Setup and operation of recording sessions, live sound, and installations, ensuring technical standards (signal flow, monitoring, room acoustics) Sound Design & Audio Production: Practical support for student and faculty projects (theater, film, installations, performances) Consulting on creative audio concepts and their implementation Counseling & Mentoring: Advising students on workflow, tools, best practices in audio engineering Troubleshooting technical and conceptual audio problems - Technisches Audio-Management: Verwaltung und Wartung der Tonstudios und Audio-Equipment für Produktionen Setup und Betrieb von Recording-Sessions, Live-Sound für Events und Veranstaltungen Sicherstellung technischer Standards (Signalfluss, Monitoring, Raumakustik) Sound Design & Audio-Produktion: Praktische Unterstützung bei studentischen und Fakultäts-Projekten (Theater, Film, Installationen, Performances) Beratung zu kreativen Audio-Konzepten und deren technischer Umsetzung Counseling & Mentoring: Beratung von Studierenden zu Workflow, Tools, Best Practices im Audio-Engineering Troubleshooting bei technischen und konzeptionellen Audio-Problemen

  • Deputy Manager at Port des Lumières
    Dec 2023 - Feb 2024 · 3 mos

  • Sound Engineer at PINKTUM
    Jan 2023 - Dec 2023 · 1 yr

    Continuous practice as an audio engineer & sound designer in education/e-learning. Collaboration with editorial, production, and media production teams to integrate audio into the overall package of video, animation, and interactivity. Quality control: maintaining technical standards (loudness, intelligibility, translation versions), identifying and fixing errors before content goes into the international library. Workshop lecturer for internal audio training and professional development at PINKTUM. - Kontinuierliche Praxis als Tonmeister & Sounddesigner im Bereich Bildung/E‑Learning. Zusammenarbeit mit Redaktion, Producing und Media‑Production, um Audio ins Gesamtpaket aus Bild, Animation und Interaktivität zu integrieren. Qualitätskontrolle: technische Standards (Lautheit, Verständlichkeit, Übersetzungs‑Versionen) einhalten, Fehler finden und fixen, bevor Content in die internationale Library geht. Leitung interner Audio-Workshops zur fachlichen Weiterbildung bei PINKTUM.