Gregory Roth

Senior Graphics Compiler Engineer

Salt Lake City, Utah, United States

About

Graphics/Compiler/Graphics Compiler developer with years of experience developing the software that enables innovation, education and fun!

Experience

  • Senior Graphics Compiler Engineer at NVIDIA
    Sep 2025 - Present · 10 mos

  • Principal HLSL Compiler Engineer at Microsoft
    Jan 2020 - Aug 2025 · 5 yrs 8 mos

  • ARB representative at Khronos Group / OpenGL ARB
    Sep 2008 - Mar 2015 · 6 yrs 7 mos

    Define OpenGL graphics library standard and extensions

  • Senior OpenGL Driver Engineer at NVIDIA
    May 2007 - Mar 2015 · 7 yrs 11 mos

  • Software Developer Intern at Los Alamos National Laboratory (LANL)
    May 2004 - Dec 2005 · 1 yr 8 mos