Gregory Roth

Live Game Lead at ZeniMax Online Studios

United States

About

My skills include design and implementation of game systems, content development, writing for both fiction and dialogue, and management of multi-disciplinary teams across several concurrent products. Two decades of experience in game design has prepared me to tackle any challenge. I have a mindset that gears me toward refining processes and finding long term procedural solutions to development roadblocks.

Experience

  • ZeniMax Online Studios (12 yrs 4 mos)
    • Live Game Lead
      Oct 2019 - Present · 6 yrs 9 mos

      Managing a multidisciplinary strike team responsible for the maintenance and expansion of holiday events in the Elder Scrolls Online, as well as triaging and resolving emergent design-focused issues from live realms.

    • Zone Lead
      Mar 2014 - Oct 2019 · 5 yrs 8 mos

      Managing a cross-disciplinary team of content designers, world builders, level designers, writers, and encounter designers to create post-launch content for The Elder Scrolls Online.

  • Senior Content Designer at ZeniMax Online Studios
    Mar 2011 - Mar 2014 · 3 yrs 1 mo

    Complete design from initial documentation to final approved product with multiple forms of game content; liaison between content and programming staff to improve tools and usability.

  • Senior Gameplay Designer at Vizuron Entertainment
    Jun 2010 - Oct 2010 · 5 mos

    Creation and documentation of game design aspects for future development of the product.

  • Senior Systems Designer at Icarus Studios
    Mar 2006 - Jun 2010 · 4 yrs 4 mos

    Content design from documentation to final delivery, systems design for many aspects of the content and player abilities, team leading for both content and systems development.