United States
My skills include design and implementation of game systems, content development, writing for both fiction and dialogue, and management of multi-disciplinary teams across several concurrent products. Two decades of experience in game design has prepared me to tackle any challenge. I have a mindset that gears me toward refining processes and finding long term procedural solutions to development roadblocks.
Managing a multidisciplinary strike team responsible for the maintenance and expansion of holiday events in the Elder Scrolls Online, as well as triaging and resolving emergent design-focused issues from live realms.
Managing a cross-disciplinary team of content designers, world builders, level designers, writers, and encounter designers to create post-launch content for The Elder Scrolls Online.
Complete design from initial documentation to final approved product with multiple forms of game content; liaison between content and programming staff to improve tools and usability.
Creation and documentation of game design aspects for future development of the product.
Content design from documentation to final delivery, systems design for many aspects of the content and player abilities, team leading for both content and systems development.