Gökdeniz Yalçın

Senior Game Developer

Istanbul, Istanbul, Türkiye

About

I have worked in many game projects as Game Developer since 2015. I am passionate about game developing with all aspects of it. I am experienced in gameplay, game mechanics, game logic, UI programming, creating custom editor tools and using third-party libraries by writing solid and re-usable code applying SOLID principles and design patterns.

Experience

  • Game Developer at Forgemaster Games
    Aug 2021 - Present · 4 yrs 11 mos

  • Game Developer at Boombyte Turkey
    Nov 2018 - Jul 2021 · 2 yrs 9 mos

    I have been working as Game Developer since the beginning of the project "Zula Mobile"and involved in source code development, architecture design and software pattern decisions. - Integrating Analytics, In-App Purchasing, Ads plugins for AppStore, GooglePlay and AppGallery. - Developing core UI features such as BattlePass, Missions, Popup System, Card Upgrade etc. - Developing features for both client and backend side simultaneously such as Friends, Chat, Purchase validation. - Code review and refactoring. - Writing solid code with focus on performances and memory usage.

  • Game Developer at NAS Games
    Jun 2018 - Nov 2018 · 6 mos

    - Gameplay, UI and game mechanics implementations. - Integrating third-party plugins. - Developing custom editor tools.

  • Research Project Assistant at Yeditepe Üniversitesi
    Feb 2016 - Feb 2017 · 1 yr 1 mo

    - Modeling frog-muscle tissue and analyzing data using Python and MATLAB.

  • Game Developer at SQUARE ENIX CO., LTD.(Japan) 株式会社スクウェア・エニックス
    Jan 2015 - Jan 2016 · 1 yr 1 mo

    Developed mobile RPG "Masters of the Masks" - UI and Gameplay Development - Third-party plugin implementation.