Gilles Vink

Software Engineer

Netherlands

About

My name is Gilles Vink. I am a Pipeline TD from the Netherlands. I really like to make even more possible, accessible and less time consuming in Visual Effects by developing efficient pipelines and by creating artist-friendly tools. One of the tools I made is the MagicDefocus Nuke node. Please feel free to reach out to me via mail or LinkedIn :)

Experience

  • Software Engineer at Vink VFX
    Jun 2023 - Present · 3 yrs 1 mo

    - C++/Rust/Python Software Development for MagicDefocus2/OpenDefocus - Freelance Visual Effects Pipeline TD

  • Pipeline TD at Nederlandse Filmacademie
    Jul 2022 - Nov 2023 · 1 yr 5 mos

    - Assisting and advising students regarding pipeline development

  • Nuke Pipeline TD at RISE | Visual Effects Studios
    Oct 2022 - Oct 2023 · 1 yr 1 mo

    - Python test driven pipeline development - C++ (Nuke) plugin and gizmo development - CI/CD setup for automated building and testing pipelines - Color configurations (OCIO) - Project support, including setup and deliveries Projects: - The Hunger Games: The Ballad of Songbirds & Snakes - The Last of Us - Blue Beetle - Nyad - Ghosted - Iron Heart - Red One - Megalopolis - Fallout

  • Compositor at Ghost VFX
    Mar 2022 - Apr 2022 · 2 mos

    - Star Wars: The Mandalorian - Slumberland

  • Ghost VFX (5 mos)
    • Compositor
      Sep 2021 - Oct 2021 · 2 mos

      - Star Wars: The Book of Boba Fett

    • Compositing R&D Intern
      Jun 2021 - Aug 2021 · 3 mos

      - Slumberland (Delivering directors cut, quick iterations of shots, finding new approaches that would speed up the workflow)