Geoff van den Ouden 🔜 Gamescom

CEO, Chairman, Executive Producer, Entrepreneur, Software Architect & Co-Founder of a Gaming Minor | Former Executive Producer & Studio lead for 8 years on ‘We Were Here’ (Total Mayhem Games)

Rotterdam, South Holland, Netherlands

About

Executive Producer, Software Architect and Innovation/Game Designer, who loves to tell immersive stories. My passion lies in crafting engaging immersive experiences (IX), developing strategies to attract audiences, and building strong, cohesive teams that drive business growth. You may know me as the Executive Producer and Studio Lead for the award-winning We Were Here game series, where I led a small team of six developers in growing into a thriving mid-sized studio of over 50 people, known for delivering high-quality, ambitious games. Beyond game development, I've had the opportunity to work on pioneering projects in various fields, including Location-Based VR (VR Arcade / Lightning VR), Educational Technology (&Ranj, Rotterdam University), and Custom Software Development (ThinkSharp). Motto: It's not about technology, but about bringing new possibilities without adding complexity (for users/players) Goal: 1. Empowering development teams to be coherent, self-sufficient, ambitious and help them raise the bar on creative use of technology 2. Share my thoughts on building teams, growing businesses, creating experiences and game development with others Specialties: Leadership, Management, Product Development, Game & Concept development, Story-telling, Experience Design, Software architecture, Project management, Software development (programming), Usability Engineering, Lecturing, Presenting / Public speaking

Experience

  • Co-founder & Executive Producer at ROCKVAST
    Jun 2026 - Present · 2 mos

    As the co-founder and Executive Producer at ROCKVAST, I want to see small game studios to grow and innovative concepts to become big. ROCKVAST isn't your typical publisher, it's a publishing label with an EU-first mindset. ROCKVAST is a team of experienced game and tech developers who never got over their love of building games. The kind crafted with care and consideration by real people, fighting to preserve their vision against the hordes of data orcs, social dragons and publishing overlords. So the developer inside us asked: could we build a better model? An Indie publishing model that actually hits truer; one that treats games, and the people who make them, as the actual mission. Games are f***ing hard enough to build. We know it, and we can help! Independently funded, EU-based, EU-focused, we get in early to help shape and fund awesome indie projects; giving their teams the stability and insight they need to make their mark last.

  • Chairman of the Board at Benelux Games Promotional Initiative
    Jan 2025 - Present · 1 yr 7 mos

    The Benelux Games Promotional Initiative (BGPI) aims to promote game development companies and game makers in the Benelux, as well as the games they produce for the international market. As a board, we do our best to work with the game industry to set up amazing events like INDIGO, ensuring the industry thrives by inspiring one another and forging new alliances. I’m also very grateful to be able to work with our partners at the Dutch Game Garden (DGG), the Dutch Game Association (DGA), the municipality of Rotterdam, the Flanders Audiovisual Fund (VAF), and The Netherlands Enterprise Agency (RVO).

  • CEO, Founder & Executive Producer at Creative Game Wizards
    Jan 2025 - Present · 1 yr 7 mos

    Setting up a new studio together with a small team of game & media industry veterans.

  • CEO & Founder, Software Architect, Business Developer at ThinkSharp
    Jan 2006 - Present · 20 yrs 7 mos

    Software architect and innovation designer @ ThinkSharp. ThinkSharp is all about creating new concepts around technologic possibilities and making it work for companies / end users. "We rather do new stuff every day, than building the same software you've seen everywhere else"

  • Committee Member @ Advisory board (Commissielid) at Vlaams Audiovisueel Fonds
    Apr 2024 - Present · 2 yrs 4 mos

    Assisting the Vlaams Audiovisueel Fonds in selecting projects to receive grants within the domains of game development and marketing.