Francesca M

Systems & Combat Designer | Game Data Analyst @ NVIDIA | Ex-Blizzard

San Francisco, California, United States

About

Current UCI Game Design & Interactive Media Major! I’ve been self-financing my own education and living since getting out of high school. I have a passion for art—and more specifically digital art as I've been doing it for over 12 years! I'm very communication focused and love receiving feedback! Experience programming in C++, Python, HTML & CSS, and a bit of JavaScript. Proficient with Live2D and I have a bit of experience using Maya. Currently learning Unity and C#.

Experience

  • Game Data Analyst at NVIDIA
    Dec 2025 - Present · 7 mos

    - Analyzed and annotated gameplay footage with clear, grammatically correct language - Performed detail-driven gameplay analysis, accurately documenting inconsistencies - Performed playtests to generate structured gameplay data in compliance with technical guidelines

  • Video Game Development Club at UCI (3 yrs 4 mos)
    • Design Officer
      Mar 2024 - Dec 2025 · 1 yr 10 mos

    • General Member
      Sep 2022 - Mar 2024 · 1 yr 7 mos

  • Class Design Intern at Blizzard Entertainment
    Jun 2024 - Sep 2024 · 4 mos

    - Shipped 4 evergreen Spiritborn powers for the Vessel of Hatred expansion - Shipped 4 witchcraft-themed class powers for Season 7 - Communicated directly with leads to understand goals and deliver industry-leading experiences - Authored clear, player-friendly UI text for my powers, ensuring consistency with existing terminology - Scripted mechanics with Lua and regularly received engineering-led code reviews to refine scripts - Collaborated with VFX, Engineering, UI, and Narrative to design around interdisciplinary constraints - Ran 3 structured playtests and iterated designs using player-focused feedback - Produced 3 comprehensive, living game design documents using Miro

  • Hero Design Intern at Blizzard Entertainment
    Jun 2023 - Sep 2023 · 4 mos

    - Implemented an original, fully playable Overwatch 2 DPS hero with 5 unique abilities - Conceptualized 3 paper design concepts, representative of the 3 Overwatch roles - Scripted using Overwatch 2’s visual proprietary design scripting language - Researched competitive and casual playstyles to to ensure strong roster fit and role identity - Provided actionable gameplay feedback in over 30 internal Overwatch 2 playtests - Ran 4 playtests and iterated hero abilities based on feedback

  • Instructor at Coding Minds Academy
    Sep 2022 - Jan 2023 · 5 mos

    - Worked as a coding instructor for children between the ages of 5 and 17 - Taught students a coding curriculum including HTML/CSS and Minecraft Makecode