Barcelona, Catalonia, Spain
I’m an XR developer with 7+ years of experience working across industry, research, and digital art, specializing in real-time interactive systems using Unity and Unreal. My work sits at the intersection of technology, creativity, and research. I’ve developed applications ranging from VR psychological research experiences and AR interaction systems to serious games, multi-user VR environments, and interactive installations. I’m particularly experienced in C# and Python development, technical art, interactive design, and 3D optimization, with strong expertise in Blender and real-time rendering workflows. I’m especially interested in projects that explore: • Human-computer interaction in XR • Experimental VR/AR and perception • Serious games and applied immersive tech • Interactive installations and digital art
Unity Developer for AR Games for psychological research at Full-Body Interaction Lab
Unity, Unreal and Python developer for several Horizon Europe projects, including: ENERGENIUS MASTERMINE SCENE OPTIMINER
Lead Unity Developer for the European Media and Immersion Lab's project AR Magic Lantern, an experimental projective AR device.
Developing VR applications for psychological therapy.
Part of Mel Slater's EVENT Lab (Experimental Virtual Environments for Neuroscience and Technology), developing VR apps for neuropsychological research.