Oberkirch, Baden-Württemberg, Germany
🎬 I don’t just create characters and creatures, I make them feel believable. Ever since I was a kid, films weren’t just entertainment to me. I was obsessed with the creatures. While others followed the story, I kept asking myself, why does this feel so real? 🚀 Trained at PIXL VISN Media Arts Academy, the No.1 ranked 3D VFX and Animation school in the world, specialized in character and creature creation across the full pipeline from concept sculpting to modeling, grooming, texturing and shading. My focus is on bringing characters and creatures to life with a strong foundation in anatomy, form and surface detail. 📈 Professional Experience & Strengths: • Award winning graduate: recognized with multiple honors for outstanding performance in midterm and final evaluations • Developed and taught 2 creature design courses, focusing on anatomy, realistic form development and the technical aspects of creature creation techniques • Create production ready character and creature assets with accurate anatomy • High resolution sculpting and detailed texturing for closeup shots • Efficient workflows across modeling, grooming, texturing and look development, • Take projects from concept to final render with cinematic quality • Strong eye for realism, form and surface detail 🎯 Focus Areas: Character & Creature Modeling | Biped Character Modeling | Quadruped Creature Modeling | Hard Surface Modeling | Organic Modeling | Digital Sculpting | High Resolution Sculpting | Retopology & Clean Mesh | UV Unwrapping | PBR Texturing | Look Development (LookDev) | Photorealism | Procedural Texturing | Subsurface Scattering | Displacement Mapping | Grooming | Blendshape Sculpting | Anatomy (Human & Animal) | Creature Design | Character Design | VFX Asset Creation | Production Ready Assets 🛠️ Software & Tools: ZBrush | Houdini | Autodesk Maya | Arnold Renderer | Mari | Blender | Nuke | Photoshop | DaVinci Resolve 🤝 Working Style: • Structured workflows and strong pipeline awareness • Reliable under deadlines with consistent output quality • Open to feedback and focused on continuous improvement • Problem solving driven and adaptable in production environments 🌍 Outside of work: I’m passionate about fitness and training, traveling and constantly improving my skills. 📩 Contact: [email protected]
Maya, ZBrush, Houdini, Arnold Renderer, Mari, Substance 3D Painter, Nuke, Blender, DaVinci Resolve, Marvelous Designer, Character & Creature Creation, Hardsurface Modeling, Organic Modeling, High Resolution Sculpting, Retopology, UV Mapping, PBR Texturing, Surfacing, Shading, Grooming, Look Development, Lighting, Rendering, Animation, Rigging, Cloth Simulation, FX Basics, Coding, Pipeline Basics, CG Integration, Matchmoving, Compositing in Nuke, Color Grading, Anatomy Studies, Reference Based Workflow, Cinematic Presentation, Team Projects, Production Workflows, Portfolio Development
Teamwork, Communication, Problem Solving, Customer Interaction, Independent Work, Project Work, Technical Understanding, Precision, Attention to Detail, Work Ethic, Technical Model Making, Prototyping, Model Making, CAD, CAM, 3D Modeling, Technical Drawing CNC Machining, CNC Milling, 3D Printing