Filip Basara

Lead Producer at Cloud Imperium Games

Manchester, England, United Kingdom

About

Lead Producer @ Cloud Imperium Games for Star Citizen

Experience

  • Cloud Imperium Games (Full-time · 4 yrs 7 mos)
    • Lead Producer
      Apr 2025 - Present · 1 yr 3 mos

      As the Lead Producer for Star Citizen at Cloud Imperium Games, I am overseeing the development process and ensuring that we constantly deliver value to our millions of players. This includes orchestrating the development and release of new groundbreaking features, content, and technology required to fulfill Star Citizen's ambitious vision.

    • Senior Producer
      Mar 2024 - Apr 2025 · 1 yr 2 mos

      As a Senior Producer at Cloud Imperium Games, I am overseeing the delivery of gameplay features, technology, content and in-game events for Star Citizen as part of the Core Gameplay Pillar which includes 13 development teams.

    • Producer II
      Mar 2023 - Mar 2024 · 1 yr 1 mo

      As a Producer II at Cloud Imperium Games, I am overseeing the delivery of gameplay features, backend technology, missions and in-game events for Star Citizen as part of the Features, Missions and Events Pillar, which includes 5 development teams.

  • Co-Founder & Lead Producer at Redstone Interactive
    Sep 2020 - Dec 2021 · 1 yr 4 mos

    As the Lead Producer at Redstone Interactive, my primary responsibility is to rally the company around the vision for our product and ensure we can consistently provide value to our players. In more detail, I am responsible for managing development processes, roadmap planning, agile training, product management, resource and talent management, release management and stakeholder management.

  • Associate Producer at Offworld Industries
    Jan 2019 - Sep 2020 · 1 yr 9 mos

    As an Associate Producer at Offworld Industries, I lead the development for Beyond The Wire in it's prototype, vertical slice and Early Access release phases. I was responsible for creating development processes, managing timelines and milestones, managing talent and resources, report to the Business Development team on progress and finally ensure a smooth and successful launch for Beyond The Wire to Steam Early Access.

  • Web Designer & Developer at LOFT48° Werbeagentur
    Jan 2017 - Dec 2019 · 3 yrs

    UI/UX Design, Front-End Development, Online-Marketing, Consulting

  • Web Designer at artif GmbH & Co. KG
    Sep 2013 - Mar 2014 · 7 mos

    Design, Typo3, HTML/CSS