Florent Andorra

Creative Director at Meta - XR Human AI

San Francisco Bay Area

About

25+ years of experience including 14 years of multi-disciplinary team management, pioneering UX design across spatial computing AR/VR/XR, generative AI, real-time immersive, and film VFX. Bridging deep technical constraints with premium visual craft to deliver shipped, foundational consumer experiences.

Experience

  • Meta (Sausalito, CA)
    • Creative Director | XR Human AI
      Mar 2026 - Present · 4 mos

      • Product design research on XR Smart AI Wearables, bridging high-level UX Vision with hands-on Prototyping and technical visualization.

    • Creative Director / Managing Creatives | RL - Research
      Dec 2023 - Mar 2026 · 2 yrs 4 mos

      • Led/managed PhysicsAI Creatives-Lab, focused on AR/VR/MR immersives, digital human, robotic, Generative AI, Cloud-based infrastructure and Wearable product research. Supported executives Vision, UX design, Tech-Art, synthetic-data, prototyping efforts and workflows management to enhance research capabilities in collaboration with cross-functional teams.

    • Art Director | RL - Research
      Jul 2023 - Dec 2023 · 6 mos

      • Led cross-functional team on UX research, AR/VR/MR prototyping, scientific visualization and building creative/research workflows for the Gemini lab.

  • Epic Games (Larkspur, CA)
    • Designer Special Projects
      Jan 2022 - Jul 2023 · 1 yr 7 mos

      • VFX Technical Art workflows on high-fidelity IP development, pushing virtual production in realtime storytelling. Supported VFX graphics UE5 launch Tech/Demonstration "The Matrix Awakening". Engaged in concept visualization to elevate platform quality and usability.

    • Designer Advance Projects
      Jan 2021 - Dec 2021 · 1 yr

      • Led VFX Technical Art strategy/execution for high-profile product launch, including UE5 LYRA framework and TOPAZ technical demonstration, setting new industry benchmarks for realtime. Provided UX Design solution in AR/MR research notably on the Sony/Honda mobility EV AFEELA entertainment ecosystems.

  • Designer | R&D Technical Art | TDG Vision Pro at Apple
    May 2018 - Jan 2021 · 2 yrs 9 mos

    • Research UX design on VISION PRO product development, focusing on AR/VR prototyping and visual design solutions. Partnered with cross-functional teams on shipped foundational features, including Eye Sight, Persona, Segmentation, and Cinematic environments.

  • Industrial Light & Magic (San Francisco Bay Area)
    • CG Effects Supervisor
      Feb 2013 - May 2018 · 5 yrs 4 mos

      • Led FX Department on large scale film post-production, ensuring alignment with the final vision set by the VFX Supervisor. Managed team of up to 30 artists, defining roles, managed/optimized workflow and execution. Oversaw VFX coordination, technology integration, visual development, and projects efficiency. In collaboration with cross-functional teams.

    • FX Lead/Sequence Supervisor
      Jan 2011 - Feb 2013 · 2 yrs 2 mos

      • Supervised FX simulation on film sequences post-production, ensuring high-quality visual effects. Managed technical approaches and developed the FX Supervisor vision to enhance project outcomes. Led team of 5 to 10 artists, fostering collaboration and creativity in VFX looks development.

    • Senior FX Technical Director
      Jan 2009 - Jan 2011 · 2 yrs 1 mo

      • Spearheaded the execution of technical and artistic shots, ensuring high-quality VFX delivery. Developed and implemented the leadership vision in lighting, FX simulations, and compositing. Collaborated with cross-functional teams to enhance the visual storytelling experience.

  • Senior FX Technical Director at The Moving Picture Company
    Oct 2008 - Dec 2008 · 3 mos

    • Technical and Artistic shots execution. Develop and execute leadership visual effects vision, on a complex underwater sequence.